rpcs3-v0.0.0.6-454-gf66468f
DirectX 12
PPU Interpreter 2
SPU Interpreter 2
XAudio2
Nothing LLE'd (Tried LLEing cellSre, cellSpursJq, cellFiber; same output)
[
attachment=20909]
Log attached.
(02-08-2016, 03:09 PM)Annie Wrote: [ -> ]rpcs3-v0.0.0.6-454-gf66468f
DirectX 12
PPU Interpreter 2
SPU Interpreter 2
XAudio2
Nothing LLE'd (Tried LLEing cellSre, cellSpursJq, cellFiber; same output)
Log attached.
Code:
Unexpected memory amount used (0xff700000)
I think it's trying to allocate ~4GB of memory...
(02-08-2016, 04:15 PM)tambre Wrote: [ -> ]I think it's trying to allocate ~4GB of memory...
My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
(02-08-2016, 05:41 PM)Annie Wrote: [ -> ] (02-08-2016, 04:15 PM)tambre Wrote: [ -> ]I think it's trying to allocate ~4GB of memory...
My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
Yeah, well, the allocation failed, since the PS3 obviously doesn't have anywhere near 4GBs of RAM. It has only 256MB in total.
Those 2 FF's were likely result of a bug somewhere. If you leave those out, then it tries to allocate ~7MBs, which is reasonable.
(02-08-2016, 05:48 PM)tambre Wrote: [ -> ] (02-08-2016, 05:41 PM)Annie Wrote: [ -> ] (02-08-2016, 04:15 PM)tambre Wrote: [ -> ]I think it's trying to allocate ~4GB of memory...
My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
Yeah, well, the allocation failed, since the PS3 obviously doesn't have anywhere near 4GBs of RAM. It has only 256MB in total.
Those 2 FF's were likely result of a bug somewhere. If you leave those out, then it tries to allocate ~7MBs, which is reasonable.
Oh right, dumb me. I forgot about the amount of RAM the PS3 originally has.
@Off-Topic: Doesn't it have 512MB of RAM?
(02-08-2016, 06:08 PM)Annie Wrote: [ -> ]@Off-Topic: Doesn't it have 512MB of RAM?
256MB rambus DRAM + 256MB rsx vram.
Freezes after creating character, only shows images with write colors enabled.