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Anyone knows why vlj doesnt work on the emulator?
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?

He is busy with other stuff (he is trying to port TressFX to vulkan, afaik).
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?

Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
Resogun should be working again in latest build. (at least for DX12)

[raven02]
Tested on latest build 5e8852a, currently freezes when going ingame

Settings: PPU 2, SPU 2, Vulkan

LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec

Screenshot:
[attachment=22930]
Fully playable now.

LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection

Load liblv2.sprx only.

Renderer: Vulcan
resolution: 1280 x 720

invalidate cache every frame
use gpu texture scaling


Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.

[YT]nqyrIHwaKLw[/YT]
Moving to playable.
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