06-10-2016, 05:19 AM
06-10-2016, 12:55 PM
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?
He is busy with other stuff (he is trying to port TressFX to vulkan, afaik).
06-12-2016, 06:56 PM
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?
Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
07-25-2016, 02:13 AM
Resogun should be working again in latest build. (at least for DX12)
[raven02]
[raven02]
01-27-2017, 06:08 PM
Tested on latest build 5e8852a, currently freezes when going ingame
Settings: PPU 2, SPU 2, Vulkan
LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec
Screenshot:
[attachment=22930]
Settings: PPU 2, SPU 2, Vulkan
LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec
Screenshot:
[attachment=22930]
08-07-2017, 11:05 AM
Fully playable now.
LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection
Load liblv2.sprx only.
Renderer: Vulcan
resolution: 1280 x 720
invalidate cache every frame
use gpu texture scaling
Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.
[YT]nqyrIHwaKLw[/YT]
LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection
Load liblv2.sprx only.
Renderer: Vulcan
resolution: 1280 x 720
invalidate cache every frame
use gpu texture scaling
Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.
[YT]nqyrIHwaKLw[/YT]
08-17-2017, 09:43 PM
Moving to playable.