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Full Version: Hyperdimension Neptunia mk2 [BLUS30901]
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Tested on recent master build. Doesn't display any graphics, but according to sounds game plays intros and goes to menu. Requires libSre and SpursJq LLE'd.
Code:
E {rsx::thread} Unknown/illegal instruction: 0x17 (forced unit 0)
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(93,71): error X3000: syntax error: unexpected token '.'
D:\rpcs3\FragmentProgram.hlsl(93,58-90): error X3013: 'divsq_legacy': no matching 0 parameter function
Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Shows menus, but crashes on shaders after starting new game
Code:
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Failed to compile shader: 0(85) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
0(86) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
0(87) : error C0000: syntax error, unexpected '.', expecting ')' at token "."

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(85) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
0(86) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
0(87) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
This game goes in-game now.

Tested on latest build, it does not perform as well as Hatsune Miku: Project Diva F for example, but is still fairly playable.
Using Vulkan rendered at 1080p, starts at 60FPS, I have 40FPS during cutscenes but it lowers down to 20FPS while in combat (i7 4770K and HD 7970).
D3D12 is not able to go past the main screen (black screen).
I think all those sys_mutex_(un)lock errors might be causing a bit too much overhead, causing the FPS drop (attachment is too big so I can't upload it).