Tested on recent master build. Stuck after show a few intros. Requires libSre and SpursJq LLE'd.
Code:
E {SPU[0x49] Thread (spurs1CellSpursKernel0)[0x03414]} Exception: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20)
(in file Emu\Cell\SPUThread.cpp:1156, in function SPUThread::set_ch_value)
Tested on recent master build v0.0.1-acd9d6ff (
PR #2375). Shows menus, but crashes on shaders at level loading
Code:
E {rsx::thread} RSX: Failed to compile shader: 0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
(0) : error C2003: incompatible options for link
'
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
Goes Ingame before crashing when you get to first objective point.