06-04-2015, 03:15 PM
01-11-2016, 08:20 AM
Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd.
Code:
E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(80,9-79): warning X3206: 'SampleLevel': implicit truncation of vector type
D:\rpcs3\FragmentProgram.hlsl(81,9-89): warning X3206: 'SampleLevel': implicit truncation of vector type
01-11-2016, 12:31 PM
(01-11-2016, 08:20 AM)BlackDaemon Wrote: [ -> ]Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd.
Code:E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(80,9-79): warning X3206: 'SampleLevel': implicit truncation of vector type
D:\rpcs3\FragmentProgram.hlsl(81,9-89): warning X3206: 'SampleLevel': implicit truncation of vector type
SampleLevel shader command is used by the very recently implemented texture lod command. You should probably open an issue for that, to let vlj know about that.
09-11-2017, 11:45 AM
RPCS3 v0.0.3-3-f0358f8
using opengl black screen with music and soundfx
using opengl black screen with music and soundfx