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Compile myself in this commit
https://github.com/gid15/jpcsp/commit/3d...35bdd8e0d9

The game freeze in video
[attachment=18814]
Until press "start" button
(The logs do not press "start" button)

Code:
11:23:51 DEBUG hle.sceMpeg -  - sceMpegRingbufferAvailableSize ringbufferAddr=0x09FBC964
11:23:51 DEBUG hle.sceMpeg -  - sceMpegRingbufferAvailableSize returning 0x4C1, vcount=1680

edit:Find this from JPCSPTrace log
Code:
11:23:09.172948  - <- sceMpegRingbufferPut 0x9FB7464, 0x20, 0x2 = 0x806101FE
(03-29-2015, 03:56 AM)sum2012 Wrote: [ -> ]edit:Find this from JPCSPTrace log
Code:
11:23:09.172948  - <- sceMpegRingbufferPut 0x9FB7464, 0x20, 0x2 = 0x806101FE
Excellent information!
I've added this error code in f2a701b. Does it fix the issue?
Compile myself in this commit
https://github.com/gid15/jpcsp/commit/c1...211b93898c
Freeze in later video
Code:
06:40:08  WARN hle.sceMpeg - Video Decoder Thread - Unknown StartCode 0x00F101F1 at 0x09B1F844
(04-10-2015, 10:42 PM)sum2012 Wrote: [ -> ]Freeze in later video
Code:
06:40:08  WARN hle.sceMpeg - Video Decoder Thread - Unknown StartCode 0x00F101F1 at 0x09B1F844
There is a new improvement in 8d10998 to better detect the end of the video.
Could you test it on this game?
I compile myself in this commit
https://github.com/gid15/jpcsp/commit/8d...b372df3fea
The video bug fixed (mpeg-log.7z)

I find another bug.
In the warning screen,jpcsp is missing "O Back" button --sceUtility-log.txt
JPCSP picture:
http://postimg.org/image/4cnq7ruv1/
Real PSP picture:
http://postimg.org/image/fi09jaf5z/
Is it still only in Loadable state?
No,can move to playable
logger full of warn
Code:
03:56:41  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000.000000) at 0x09000A0C
(04-15-2015, 05:03 PM)gid15 Wrote: [ -> ]Is it still only in Loadable state?