07-15-2017, 04:48 PM
07-20-2017, 01:33 AM
Using DXD12 renderer I got this in log:
"F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)"
and I got a freezed black screen and when I close the game ,RPCS3 stop responding.
the game runs in opengl 4.5 renderer but with 15 fps
specs:
Intel® Core i5-3230M CPU @ 2.60GHz | SSSE3 Supported | 4 Threads | 8 GB RAM
Nvidea GeForce 710m 2gb Vram
"F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)"
and I got a freezed black screen and when I close the game ,RPCS3 stop responding.
the game runs in opengl 4.5 renderer but with 15 fps
specs:
Intel® Core i5-3230M CPU @ 2.60GHz | SSSE3 Supported | 4 Threads | 8 GB RAM
Nvidea GeForce 710m 2gb Vram
07-20-2017, 05:03 PM
07-23-2017, 02:55 PM
Missing logs. Don't use D3D12, it's not maintained.
08-03-2017, 11:40 AM
It gets quite far for me (logos play fine, menu works fine, etc) but the graphics go a bit crazy once you get properly in-game.
The player is a crazy blue beam of light which is glitching all over the place and the camera appears to be under the ground - https://youtu.be/R4qM6QX4TjY?t=111
That's using LLVM/ASMJIT and Vulkan. Log attached (Edit: Log not attached, even 7z'd it's larger than the forum's small limit of 2MB).
The log (whilst this is happening) appears to be almost exclusively...
{rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZPASS_PIXEL_CNT
The player is a crazy blue beam of light which is glitching all over the place and the camera appears to be under the ground - https://youtu.be/R4qM6QX4TjY?t=111
That's using LLVM/ASMJIT and Vulkan. Log attached (Edit: Log not attached, even 7z'd it's larger than the forum's small limit of 2MB).
The log (whilst this is happening) appears to be almost exclusively...
{rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZPASS_PIXEL_CNT
08-03-2017, 09:09 PM
Upload log to mega.nz or something, or split the archive into parts.
08-04-2017, 09:33 AM
Managed to make it fit by just not letting the game run for as long. Here's the log.