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Full Version: Skate 3 [BLUS30464]
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Tested with the 7/13 blog build.

ppu/spu recompiler, vulkan.

Runs nearly full speed in the training grounds (not the main environments).
Using DXD12 renderer I got this in log:
"F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)"
and I got a freezed black screen and when I close the game ,RPCS3 stop responding.
the game runs in opengl 4.5 renderer but with 15 fps

specs:
Intel® Core™ i5-3230M CPU @ 2.60GHz | SSSE3 Supported | 4 Threads | 8 GB RAM
Nvidea GeForce 710m 2gb Vram
Tested with 07/20 build.
Recompiler, Vulkan
Got almost 60 fps in some training areas :-D
PROOF
Missing logs. Don't use D3D12, it's not maintained.
It gets quite far for me (logos play fine, menu works fine, etc) but the graphics go a bit crazy once you get properly in-game.

The player is a crazy blue beam of light which is glitching all over the place and the camera appears to be under the ground - https://youtu.be/R4qM6QX4TjY?t=111

That's using LLVM/ASMJIT and Vulkan. Log attached (Edit: Log not attached, even 7z'd it's larger than the forum's small limit of 2MB).

The log (whilst this is happening) appears to be almost exclusively...
{rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZPASS_PIXEL_CNT
Upload log to mega.nz or something, or split the archive into parts.
Managed to make it fit by just not letting the game run for as long. Here's the log.
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