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Full Version: Tom Clancy's Splinter Cell HD [NPEB00527]
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Shows a few intros and loading screen.
Thats cool
It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.
(02-09-2015, 08:38 AM)notq Wrote: [ -> ]It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.

Yeah, it literally says "Decrypt the SELF". Guess what the next step is?
(02-09-2015, 12:35 PM)ssshadow Wrote: [ -> ]
(02-09-2015, 08:38 AM)notq Wrote: [ -> ]It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.

Yeah, it literally says "Decrypt the SELF". Guess what the next step is?

No, but you could give some advice. I saw this http://www.emunewz.net/forum/showthread.php?tid=163024 but it is for EDAT, i don't have a clue what i need to do with SELF files!
To decrypt self/sprx manually you need to use "scetool".


Build: v0.0.3-5366 / a823b62d

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Additional Settings:
-Lower SPU thread priority

*Firmware Settings:
-Automatically load required libraries

[GPU]
*Renderer:
-OpenGL
*Aspect Ratio:
-16:9
*Framelimit:
-Off

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo

[Config.yml]
-Preferred SPU Threads: 2
-SPU delay penalty: 3
-SPU loop detection: true
Moving to playable