02-08-2015, 11:45 AM
02-08-2015, 11:56 AM
Thats cool
02-09-2015, 08:38 AM
It says
Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.
02-09-2015, 12:35 PM
(02-09-2015, 08:38 AM)notq Wrote: [ -> ]It says
Code:E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.
Yeah, it literally says "Decrypt the SELF". Guess what the next step is?
02-09-2015, 12:53 PM
(02-09-2015, 12:35 PM)ssshadow Wrote: [ -> ](02-09-2015, 08:38 AM)notq Wrote: [ -> ]It says
Code:E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.
Yeah, it literally says "Decrypt the SELF". Guess what the next step is?
No, but you could give some advice. I saw this http://www.emunewz.net/forum/showthread.php?tid=163024 but it is for EDAT, i don't have a clue what i need to do with SELF files!
02-09-2015, 02:15 PM
To decrypt self/sprx manually you need to use "scetool".
07-21-2017, 04:42 PM
Build: v0.0.3-5366 / a823b62d
[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)
*Additional Settings:
-Lower SPU thread priority
*Firmware Settings:
-Automatically load required libraries
[GPU]
*Renderer:
-OpenGL
*Aspect Ratio:
-16:9
*Framelimit:
-Off
*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area
*Resolution:
-1280x720
[Audio]
-XAudio2
-Downmix to Stereo
[Config.yml]
-Preferred SPU Threads: 2
-SPU delay penalty: 3
-SPU loop detection: true
07-21-2017, 05:11 PM
Moving to playable