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(01-11-2015, 04:28 AM)Dante38490 Wrote: [ -> ]Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^

Do those files it complains about exist in its USRDIR?
(01-11-2015, 06:45 AM)derpf Wrote: [ -> ]
(01-11-2015, 04:28 AM)Dante38490 Wrote: [ -> ]Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^

Do those files it complains about exist in its USRDIR?
Also problem in Far Cry(3, BD, 4).
(01-11-2015, 01:17 PM)Ru4slan Wrote: [ -> ]
(01-11-2015, 06:45 AM)derpf Wrote: [ -> ]
(01-11-2015, 04:28 AM)Dante38490 Wrote: [ -> ]Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^

Do those files it complains about exist in its USRDIR?
Also problem in Far Cry(3, BD, 4).

You already said about FC 3,4. We understood it...
I have nothing now Sad.
It shows me this error:
Quote:E {PPU [1] Thread (main_thread) [0x028c4100]} cellSysutil error: cellSaveDataAutoLoad2: Could not find save entry (BLES01854-Watchdogs-MAIN)
E {PPU [1] Thread (main_thread) [0x000129d4]} Exception: Access violation reading rent 0x0 (is_alive = 1, last_syscall = 0x0 (Unknown func id: 0x00000000))

Log

All I've done is remove any cache.
But the Cache folder is here.

Edit :
Good as it is written, so the problem is that I did not backup the games, the folder "BLES01854-MAIN-Watchdogs" therefore.
I is download and once it has set up boot it, but it appears more screen choosing language, it shows me this error.
[attachment=18164]
This error probably comes from one of these build the https://github.com/DHrpcs3/rpcs3/pull/959
@Nekotekina If you see this I think that the error can be repaired easily ^^
So if I ignore it, it works and it displays the loading.


Between Arkedo, and Watch_dogs, there really is a problem with the save, which literally prevents games starting if there is none.
Press Retry/Повтор/Recommencer/etc., then look at the callstack in VS.
(01-13-2015, 02:13 PM)NekotekinaHito Wrote: [ -> ]Press Retry/Повтор/Recommencer/etc., then look at the callstack in VS.
Yes, [attachment=18183]
Ok, I'll fix it soon.
(01-13-2015, 09:20 PM)NekotekinaHito Wrote: [ -> ]Ok, I'll fix it soon.
THX Now it Fixed Smile
Show after select lang All Error
Quote:E loader::init() failed: Broken file
E {PPU[1] Thread (main_thread)[0x0004376c]} sys_vm error: sys_vm_memory_map(vsize=0x10000000, psize=0xf740000, cidr=0xffffffff, flags=0x200, policy=0x1, addr_addr=0x275f4cc)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60000000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60000000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x01e15084]} sys_mutex TODO: SYS_SYNC_PRIORITY_INHERIT
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60010000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60020000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60030000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60040000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60050000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: Running _stat in cellSaveData. Please report this to a RPCS3 developer!
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: stat failed! ()
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: cellSaveDataAutoLoad2: CellSaveDataStatCallback failed.
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60060000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60070000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x380000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60420000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60080000,size=0x390000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60080000,size=0x390000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0004a018]} sys_vm TODO: sys_vm_invalidate(addr=0x6d820000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x6d820000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x0)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: sys_spu_thread_group_connect_event(id=209, eq=217, et=0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: sys_spu_thread_group_connect_event(id=254, eq=258, et=0x2)
E {PPU[1] Thread (main_thread)[0x028da160]} EDAT: D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/CheckDigitalVersion.edat has invalid NPD header or already decrypted.
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0261f058]} sys_fs error: stat('D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/patch.dup') failed -> 0xffffffff
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0261f058]} sys_fs error: stat('D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/common.dup') failed -> 0xffffffff
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x600a0000,size=0x10000)
I have infinite loading too, but when i starting the game, i don't have "Language choose", just loading.

My big log here: http://rghost.ru/60359648
(01-15-2015, 09:33 AM)Darkriot Wrote: [ -> ]I have infinite loading too, but when i starting the game, i don't have "Language choose", just loading.

My big log here: http://rghost.ru/60359648

This is normal, you to take a save of the finished games.
We must simply remove almost everything from the save file, leaving only the (PARAM.SFO, ICON0.PNG, PARAM.PFD
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