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(02-07-2016, 04:17 PM)tambre Wrote: [ -> ]
(02-07-2016, 04:08 PM)Annie Wrote: [ -> ]
(02-07-2016, 03:46 PM)tambre Wrote: [ -> ]
(02-07-2016, 02:34 PM)Annie Wrote: [ -> ]
(02-07-2016, 02:12 PM)tambre Wrote: [ -> ]I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSre LLE!

This happens:
Code:
{SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.

Game doesn't make it to the "Loadable state".

TTY.log:
Code:
PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0

===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5,    built Jan 23 2007 at 10:21:01
===========================================================

RPCS3.log attached.
(02-07-2016, 04:20 PM)Annie Wrote: [ -> ]
(02-07-2016, 04:17 PM)tambre Wrote: [ -> ]
(02-07-2016, 04:08 PM)Annie Wrote: [ -> ]
(02-07-2016, 03:46 PM)tambre Wrote: [ -> ]
(02-07-2016, 02:34 PM)Annie Wrote: [ -> ]Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSre LLE!

This happens:
Code:
{SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.

Game doesn't make it to the "Loadable state".

TTY.log:
Code:
PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0

===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5,    built Jan 23 2007 at 10:21:01
===========================================================

RPCS3.log attached.

Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?
(02-07-2016, 04:25 PM)tambre Wrote: [ -> ]Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?

Done @ https://github.com/RPCS3/rpcs3/issues/1479
(02-07-2016, 04:33 PM)Annie Wrote: [ -> ]
(02-07-2016, 04:25 PM)tambre Wrote: [ -> ]Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?

Done @ https://github.com/RPCS3/rpcs3/issues/1479

Thank you
Now with Sixaxis support (DS4) is perfectly playable!


Tested in 697ab56

Core
PPU: Recompiler
SPU: Recompiler

LLE Modules
Automatic

Graphics
OpenGL
1980x1020

Audio
XAudio2

Networking
Disconnected

System
/host_root/ Enabled
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