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Full Version: Kateikyoushi Hitman Reborn! Kizuna no Tag Battle - NPJH50221
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this game is all in japanese , i don´t undesrtand the title, but is workingh like a (game intro)
info:
0 [GUI] INFO misc - Jpcsp v0.5 1545
0 [GUI] INFO misc - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50221
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 18
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = 家庭教師ヒットマンREBORN! 絆のタッグバトル
USE_USB = 0
probably homebrew? false
312 [GUI] INFO misc - Found ModuleInfo name:'ShadeEngine' version:0101 attr:00000000 gp:08a45ad0
312 [GUI] INFO misc - Found 254 imports from 25 modules
312 [GUI] INFO misc - Found 2 exports
312 [GUI] WARN misc - Failed to map import at 0x0899D5BC [0x1839852A] (attempt 1)
312 [GUI] WARN misc - Failed to map import at 0x0899D89C [0x77ED8B3A] (attempt 1)
312 [GUI] INFO misc - 252 NIDS mapped
312 [GUI] INFO misc - 2 remaining unmapped NIDS
328 [GUI] INFO hle - pspiofilemgr - filepath disc0/
328 [GUI] INFO misc - Loading global compatibility settings
328 [GUI] INFO ge - Only GE Graphics: true
328 [GUI] INFO ge - Use Viewport: true
328 [GUI] INFO hle - Audio ChReserve disabled: false
328 [GUI] INFO hle - Audio muted: false
328 [GUI] INFO hle - Audio Blocking disabled: false
328 [GUI] INFO hle - Audio threads disabled: false
328 [GUI] INFO memory - Ignore invalid memory access: true
328 [GUI] INFO hle - Disable reserved thread memory: true
328 [GUI] INFO hle - WaitThreadEndCB enabled: false

this game was encrypted, all this results are thanks to my friend blackdaemon thanks for your spirit to the emulation blackSmile
in the attached are the warns, i will try in the last svn compiled today greetings


gid15: changed thread name to English game name.
this game has problems with memcard and more, is very strange because this game is 2d ...
greetings more warns for devs
Black screen, and shows 2 sometimes 4 fps.

I'm using rev 1796
In 1676 show loading screen,in 1678 same log as the latest revs.
I think that is because is not an option "Enable waitThreadEndCB".
In 1676 if checked this option appears the same "error",but if not selected show loading screen.

Sorry for my englishConfused
(10-18-2010, 04:06 PM)dan83 Wrote: [ -> ]In 1676 show loading screen,in 1678 same log as the latest revs.
I think that is because is not an option "Enable waitThreadEndCB".
In 1676 if checked this option appears the same "error",but if not selected show loading screen.

Sorry for my englishConfused

I tried the game on the same rev 1676 and got the loading screen you had, I was also able to obtain the atrac files too so that I could decode them. Then I restarted and pressed run this time with the decoded audio and I could hear music. I pressed the O button and It sounded like it when to a different menu but the screen was black. I pressed O again and I heard Tsuna telling the story about the future and byakuran and would continue when I pressed O again. When he finished I heard the music again but the buttons I pushed did nothing. The funny thing is I would get the same log as in rev 1796 if I enabled waitThreadEndCB thing.
Update: No change in recent builds. Just bringing it up so it's not overlooked XP

Edit: added a debug log, might uncover the problem.
what is rev 1796? i cant relate on that? where can i see that thing?

and what is the use of your attachments log.html and log.txt?

can you explain that to me pls?

im a newb sorry.
(11-27-2010, 04:59 PM)kekulate Wrote: [ -> ]what is rev 1796? i cant relate on that? where can i see that thing?

and what is the use of your attachments log.html and log.txt?

can you explain that to me pls?

im a newb sorry.

the attatchments are logs of what happens when the game runs. Hopefully from them someone will be able to find the problem and fix it.
Not to be impatient or anything but...a little help anyone???
(12-22-2010, 08:34 PM)Kai3213 Wrote: [ -> ]Not to be impatient or anything but...a little help anyone???

Hmm...
Could you post an INFO log (can be just on code tags) on the most recent rev?
Thanks!
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