10-03-2014, 08:14 PM
10-03-2014, 09:27 PM
This is amazing.Japanese games working well.
10-13-2014, 04:06 AM
Last build error
Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcodeAnd after press resume
Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
E {RSXThread} null cmd: cmd=0x0, put=0xc515c, get=0xc4d84 (addr=0x302c4d84)
10-13-2014, 08:55 AM
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes
comment back
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
10-13-2014, 01:33 PM
Not works, in show black screen :/
The modified file, I do not know, I may be misunderstood ^^ [attachment=17644]
The modified file, I do not know, I may be misunderstood ^^ [attachment=17644]
05-15-2017, 09:45 PM
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.
Ingame.