(07-16-2014, 03:42 PM)gid15 Wrote: [ -> ] (07-15-2014, 08:53 PM)gid15 Wrote: [ -> ]I've now fixed the handling of very large files in r3562. Could you retest it?
I found another place where very large files where not properly supported. Could you retest with r3565?
Good job, r3565 can fixed it, merged ISO is playable
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merged ISO with english Patch also playable
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(07-16-2014, 10:44 AM)gid15 Wrote: [ -> ] (07-16-2014, 08:19 AM)thelight Wrote: [ -> ] (07-16-2014, 06:59 AM)gid15 Wrote: [ -> ] (07-15-2014, 11:33 PM)thelight Wrote: [ -> ]r3562 also stucks on loading screen
is it possible to create a DEBUG log until reaching the first "sceGeListEnQueue can't enqueue duplicate list address"?
Thank you.
Does the external software renderer give better/different results?
software renderer is good at some psp effects (et: shadow, light). But can not do all psp effects like PPSSPP Buffered rendering
background, JPCSP VS PPSSPP
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JPCSP miss ACE telesport card effects
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camera angle, some angle of view
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it seems like jpcsp renders ignores fogging.
http://www.emunewz.net/forum/showthread.php?tid=161571
Could you try to find a video on the internet showing the dialog with the "Provost" having an incorrect background? I would like to compare the screen with a real PSP.
Fog support has been added recently to the external software renderer. It is also available for a long time in the OpenGL renderer. So, this should not be the problem. It would be great if you could take screenshots in Jpcsp+external software renderer and from a real PSP showing the same scene.
Thank you!
(07-17-2014, 03:01 PM)onelight Wrote: [ -> ]Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something
About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Thank you. The game now works.
(07-17-2014, 03:36 PM)gid15 Wrote: [ -> ] (07-17-2014, 03:01 PM)onelight Wrote: [ -> ]Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something
About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49
(07-18-2014, 02:49 PM)gid15 Wrote: [ -> ] (07-17-2014, 03:36 PM)gid15 Wrote: [ -> ] (07-17-2014, 03:01 PM)onelight Wrote: [ -> ]Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something
About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49
where is external software renderer 6a06a49?
Could you also fix in opengl
(07-21-2014, 12:15 AM)onelight Wrote: [ -> ] (07-18-2014, 02:49 PM)gid15 Wrote: [ -> ][quote='gid15' pid='212929' dateline='1405611403']
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49
where is external software renderer 6a06a49?
Could you also fix in opengl
There was a compilation issue. Newer version is available in "Live Downloads".
The fixed issue was specific to the software renderer. Do objects also disappear in OpenGL when moving the camera?
@git15
objects also disappear in OpenGL when moving the camera, same as software renderer.
another camera angle issue, Phantasy Star Portable 2
OpenGL,software renderer have different result.
edit
left: OpenGL,(to solve the incorrect light, you need disabel saving GE screen first, and then enable saving GE screen)
right external software renderer
http://www.tudou.com/programs/view/e3xF3lonOF8/
you see, I run two Jpcsp in one PC, Actually I also try multiplayer, but it didn't work this time.
about Phantasy Star Portable 2 multiplayer
http://www.emunewz.net/forum/showthread.php?tid=162657