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Full Version: Dustforce [NPEB01878]
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Update git 06/03 Creatte folder Trophy and install trophy working.
[attachment=15822]
so...it's a nice progress, i think. :3 [Image: 8g8zdwe380Y.jpg]
just a tiny update, it displays a yes or no option. when you press yes, the game freezes and when you press no the game shows an access violation error and stops
Shows loading animation at 60FPS

Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)

If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)

Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936

The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
[attachment=21970]
Goes ingame and saves progress but no sound second time I encounter this issue, I suggest someone else test this game and if they get sound working send it to playable. For now ingame.
rpcs3-v0.0.2-2017-05-21-2d736ea8_win64

Now playable at 60fps with vulkan and has sound.
Moving to Playable, everything appears to work.
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