02-27-2014, 12:43 PM
02-27-2014, 01:36 PM
so now its:
loadable=0.01 fps and more
intro=Disgaea 3
half playable= ingame graphics
playable=beeing able to finish the game
loadable=0.01 fps and more
intro=Disgaea 3
half playable= ingame graphics
playable=beeing able to finish the game
02-27-2014, 04:55 PM
Perhaps there should be a clearer format on what to post where and how. Do you post the full log file on pastebin? Is that helpful? What do you do if the frame rate is == 0, but the the log still contains interesting errors, whatever that is, maybe unknown opcodes? (Some games still have these). Or if the game internal debug output is really verbose, in such a way that it explicitly states what failed (and what succeed) and how.
Sometimes there is random behavior, even with a clean start of the emulator. 9/10 times Disgaea 3 fails with "[E : RSXThread]: Write64 to null block: [00000000]: deadbeefabadcafe", but rarely, and at random, it loads much further, and instead fails at "[E : PPU[2] Thread (Callback)[0x00261348]]: Unknown/Illegal opcode! (0x0002641c : 0x0 : 0x0) #pc: 0x261348". Is it worth reporting such things in general?
Basically, what useful information is the development team looking for in a game report?
Sometimes there is random behavior, even with a clean start of the emulator. 9/10 times Disgaea 3 fails with "[E : RSXThread]: Write64 to null block: [00000000]: deadbeefabadcafe", but rarely, and at random, it loads much further, and instead fails at "[E : PPU[2] Thread (Callback)[0x00261348]]: Unknown/Illegal opcode! (0x0002641c : 0x0 : 0x0) #pc: 0x261348". Is it worth reporting such things in general?
Basically, what useful information is the development team looking for in a game report?
02-27-2014, 08:06 PM
Well paste bin or even on a txt file would be better than rather having a long post.Also Ekaseo and AlexAlteahadow has changed the description about the loadable game's section so now it says Loadable that display a black screen with fps.
Thank him for that
Thank him for that