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Full Version: How to Train Your Dragon - [BLES00798]
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(10-05-2015, 05:05 PM)vlj Wrote: [ -> ]It only display a black screen here, with either GL or DX12. I think it has been broken by some commit.
Should go back to "loadable" section.
Eu no vlj
Actualy this game in Intro
[attachment=19525]
[attachment=19526]
[attachment=19527]
Edit :
in Ingame
[attachment=19528]
But no Texture
[attachment=19529]
news build d3d12, first texture ingame appear
[attachment=19948]
Incredible! It's really playable. I spent about 10 mins by running around.
move this thread half playable Smile
(12-01-2015, 04:53 AM)notq Wrote: [ -> ]Incredible! It's really playable. I spent about 10 mins by running around.

wow, looks great and it's nice gift for christmas Smile
(12-01-2015, 07:12 AM)Darkriot Wrote: [ -> ]
(12-01-2015, 04:53 AM)notq Wrote: [ -> ]Incredible! It's really playable. I spent about 10 mins by running around.

wow, looks great and it's nice gift for christmas Smile

Well, there's still time to Christmas Eve, so there's still time for some more awesome stuff to have progress.
Checked on recent rsx_cache branch. Graphics in menus looks almost perfect, but ingame still broken.
(03-14-2016, 09:15 PM)BlackDaemon Wrote: [ -> ]Checked on recent rsx_cache branch. Graphics in menus looks almost perfect, but ingame still broken.

How does it work on latest master with DX12?
After PR 2405 not only Spyro was fixed, this game look's like has the same way of rendering stuff, and it's fixed
but there are bugs with intros
Render itself looks flawless, yet didn't played to much to say it playable

Update: game also works with LLVM
rpcs3-v0.0.2-2017-06-24-ca5301ca_win64

Works great now, playable.

Images
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