02-03-2014, 06:11 AM
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02-05-2014, 11:25 PM
Add a compiler debug log
02-06-2014, 08:11 AM
It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
02-06-2014, 11:50 AM
Thanks first
(02-06-2014, 08:11 AM)gid15 Wrote: [ -> ]It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
02-06-2014, 05:41 PM
(02-06-2014, 08:11 AM)gid15 Wrote: [ -> ]It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.Now implemented in r3458. Does it help for this application?
02-06-2014, 09:44 PM
r3458
Now the game lock up in
Case 1:Create New career->saving
Case 2:Load the save.
Attach compiler and hle.sceulity debug log and JPCSPTrace log for both case.
Now the game lock up in
Case 1:Create New career->saving
Case 2:Load the save.
Attach compiler and hle.sceulity debug log and JPCSPTrace log for both case.
02-07-2014, 07:57 AM
(02-06-2014, 09:44 PM)sum2012 Wrote: [ -> ]r3458Thank you, the JPCSP traces are very interesting. Could you take the same traces with these 2 lines added in the config file:
Now the game lock up in
Case 1:Create New career->saving
Case 2:Load the save.
Attach compiler and hle.sceulity debug log and JPCSPTrace log for both case.
Code:
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
sceKernelExitDeleteThread 0x809CE29B 1
02-07-2014, 08:14 AM
I remeber this game if use this config
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
real PSP will auto close.
Hope you can solve this
I just get an idea
wether 6 change to 5 work or not.
(Will test after get home)
sceKernelCreateThread 0x446D8DE6 5 sxdxx
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
real PSP will auto close.
Hope you can solve this
I just get an idea
wether 6 change to 5 work or not.
(Will test after get home)
sceKernelCreateThread 0x446D8DE6 5 sxdxx
02-07-2014, 11:29 AM
sorry Real PSP still crash(Only 2 log)
Code:
19:13:44 SceModmgrStart - sceKernelCreateThread 0x08B87A68('user_main'), 0x895D718, 64, 0xC00, 0x80000000, 0x0 = 0x3E0AA7D
19:13:44 user_main - sceKernelCreateThread 0x08B89450('LmpeMainThread'), 0x89D37D4, 111, 0x30000, 0x4000, 0x0 = 0x3E17019
04-10-2014, 07:23 PM
(02-06-2014, 05:41 PM)gid15 Wrote: [ -> ]A better implementation is now available in r3483. This should hopefully better match a real PSP. Could you retest?(02-06-2014, 08:11 AM)gid15 Wrote: [ -> ]It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.Now implemented in r3458. Does it help for this application?
Thank you!
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