01-14-2014, 02:46 PM
Pages: 1 2
01-14-2014, 03:21 PM
The savedata SD Gundam Overworld use is special
01-14-2014, 03:31 PM
(01-14-2014, 02:46 PM)Blacktownclassic Wrote: [ -> ]I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
01-14-2014, 04:52 PM
(01-14-2014, 03:31 PM)Hykem Wrote: [ -> ]But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.(01-14-2014, 02:46 PM)Blacktownclassic Wrote: [ -> ]I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
01-15-2014, 05:19 AM
(01-14-2014, 04:52 PM)Blacktownclassic Wrote: [ -> ](01-14-2014, 03:31 PM)Hykem Wrote: [ -> ]But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.(01-14-2014, 02:46 PM)Blacktownclassic Wrote: [ -> ]I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
It is said that JPCSP or PPSSPP may can not read SD Gundam Overworld PSP savedata. You mine need magicsave to change savedata SFO File or Decrypt
as atrac3+ supoort is experimental, If you Enable atrac+ decoding, JPCSP will shutdown.
in my opinion, try this setting:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)
[X] Use Media Engine
[X] Decode audio files with SonicStage
[X] Disable SAVEDATA encryption
01-15-2014, 02:02 PM
(01-15-2014, 05:19 AM)thelight Wrote: [ -> ](01-14-2014, 04:52 PM)Blacktownclassic Wrote: [ -> ](01-14-2014, 03:31 PM)Hykem Wrote: [ -> ](01-14-2014, 02:46 PM)Blacktownclassic Wrote: [ -> ]I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.
It is said that JPCSP or PPSSPP may can not read SD Gundam Overworld PSP savedata. You mine need magicsave to change savedata SFO File or Decrypt
as atrac3+ supoort is experimental, If you Enable atrac+ decoding, JPCSP will shutdown.
in my opinion, try this setting:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)
[X] Use Media Engine
[X] Decode audio files with SonicStage
[X] Disable SAVEDATA encryption
Thanks for your advice, there's also causing another issue although the save issue is sorted. Which is the screen will become very easy to get freezed.
01-15-2014, 02:55 PM
(01-15-2014, 02:02 PM)Blacktownclassic Wrote: [ -> ]what is in CMD windows after screen is freezed.(01-15-2014, 05:19 AM)thelight Wrote: [ -> ](01-14-2014, 04:52 PM)Blacktownclassic Wrote: [ -> ](01-14-2014, 03:31 PM)Hykem Wrote: [ -> ](01-14-2014, 02:46 PM)Blacktownclassic Wrote: [ -> ]I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.
It is said that JPCSP or PPSSPP may can not read SD Gundam Overworld PSP savedata. You mine need magicsave to change savedata SFO File or Decrypt
as atrac3+ supoort is experimental, If you Enable atrac+ decoding, JPCSP will shutdown.
in my opinion, try this setting:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)
[X] Use Media Engine
[X] Decode audio files with SonicStage
[X] Disable SAVEDATA encryption
Thanks for your advice, there's also causing another issue although the save issue is sorted. Which is the screen will become very easy to get freezed.
give me you savedata, I want try it.
01-15-2014, 05:12 PM
(01-15-2014, 02:55 PM)thelight Wrote: [ -> ](01-15-2014, 02:02 PM)Blacktownclassic Wrote: [ -> ]what is in CMD windows after screen is freezed.(01-15-2014, 05:19 AM)thelight Wrote: [ -> ](01-14-2014, 04:52 PM)Blacktownclassic Wrote: [ -> ](01-14-2014, 03:31 PM)Hykem Wrote: [ -> ]Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.
It is said that JPCSP or PPSSPP may can not read SD Gundam Overworld PSP savedata. You mine need magicsave to change savedata SFO File or Decrypt
as atrac3+ supoort is experimental, If you Enable atrac+ decoding, JPCSP will shutdown.
in my opinion, try this setting:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)
[X] Use Media Engine
[X] Decode audio files with SonicStage
[X] Disable SAVEDATA encryption
Thanks for your advice, there's also causing another issue although the save issue is sorted. Which is the screen will become very easy to get freezed.
give me you savedata, I want try it.
OK, If possible could you download the savedata from the link I provide....?
https://skydrive.live.com/?cid=3b53b13636e8a0c5
01-15-2014, 07:31 PM
Some random crashes during saving/loading may now be fixed in r3436.
01-16-2014, 01:45 AM
skydrive.live.com/?cid=3b53b13636e8a0c5
not found savedata, just a Chinese game, are you Chinese.
I am Chinese.
not found savedata, just a Chinese game, are you Chinese.
I am Chinese.
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