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Full Version: Valkyria Chronicles 2 - ULUS10515
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i managed to load it but came to a problem, apparently, it reads an unknown save data as corrupted (although i havent made any yet) and this is troublesome as when it asks me to delete and i said yes, it "deletes" the data but the game just repeats the same problem again and again.

unfortunately, i cannot show you the image as i dont use uploaders (sry about this)


JPCSP v0.6 r1772
Use Vertex Cache - On
Use Media Engine - On
Use JPCSP Connector - On

Mod Edit: Fixed GameID
nvm, adding images.

[attachment=2344]
[attachment=2345]
[attachment=2346]

it will cycle from top to bottom then back to top again.
Attach a log so we can debug it.
oh, this log is lagging my computer when i open it. hope it doesnt on yours.

will be adding file link in a moment (bloody line craps out when uploading directly to this site) and on a footnote, whenever i activate logger into debug mode, the FPS drops drastically from 30-40 down to 1-3.

EDIT:

link:http://www.megaupload.com/?d=7Z4LMT8V
hi, there is already a thread about this problem:
http://www.emunewz.net/forum/showthread.php?tid=1949
thats jp, mine is us.
In the first post, near the end, it says:

edit2: same thing happens to the english release that came out few days ago in case anyone cares.

I'd say it's pretty much the same. US and JP release have the same savegame problem.
actually, the game data is exactly the same if you exclude the word display, voice sounds, menu buttons and game region code. all games actually have this thing but sometimes they may change the game data such that the same problem may occur but it cant be dealt with in the same manner... though this is all IMO.
As of revision 2050 Valkyria Chronicles 2 works nicely, but I'm getting following errors every now and then :

Exception in thread "Odin_Main" java.lang.OutOfMemoryError: PermGen space
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerClassLoader.defineClass(CompilerClass
Loader.java:34)
at jpcsp.Allegrex.compiler.CodeBlock.loadExecutable(CodeBlock.java:152)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:476)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:490)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:301)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:356)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:331)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLo
ader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_3_8B905B4.s(_S1_3_8B905B4.java:44)
at _S1_3_8B905B4.exec(_S1_3_8B905B4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8C8C5C4.s(_S1_3_8C8C5C4.java:32)
at _S1_3_8C8C5C4.exec(_S1_3_8C8C5C4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8C5B078.s(_S1_3_8C5B078.java:164)
at _S1_3_8C5B190.s(_S1_3_8C5B190.java:48)
at _S1_3_8C5B190.exec(_S1_3_8C5B190.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8C57204.s(_S1_3_8C57204.java:148)
at _S1_3_8C572C8.s(_S1_3_8C572C8.java:176)
at _S1_3_8C5746C.s(_S1_3_8C5746C.java:44)
at _S1_3_8C5746C.exec(_S1_3_8C5746C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)


It crashes the emu. Earlier on I had also :

Java HotSpot™ Client VM warning: CodeCache is full. Compiler has been disabled.
Java HotSpot™ Client VM warning: Try increasing the code cache size using -XX:ReservedCodeCacheSize=


So I added following option to the bat file:

-XX:ReservedCodeCacheSize=128m

It doesn't seem to appear anymore, though the game nor emu didn't crash when that error appeared.

My config is :
Graphics:
- Only GE
- Use Shaders
- Use Geometry Shader (now that I think about it, it probably doesn't work under XP)
- Enable VAO
- Enable saving GE screen to Textures
- Enable Decoding of Indexed Textures
Media:
- Use MediaEngine
- Decode audio with SonicStage

My PC is:

CPU - Core 2 Duo E6750 @ 2.66GHz
RAM - 2GB DDR2 800 MHz
GPU - GF 8800 GT 512 MB
OS - Windows XP SP3

P.S. I tried using build in gamepad mapping, but after mapping one analog stick the game responded only to one axis on another analog stick (my pad has 5 axis in total: two analog sticks and two analog triggers which count as one axes).
Transfer to playable please.

For me it has been working since 2044 same settings as Szarikow and same pc specs except i am using W7 Ultimate 32bit and 8600GT 512MB
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