EmuNewz Network

Full Version: Xuggle x64 available now - use media engine in x64 SVN
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Xuggle x64 download here

http://xuggle.googlecode.com/issues/atta...c56510dd16

Put all the files from the bin dir extracted to jpcsp-windows-amd64\lib\windows-amd64

Use media engine in 64 bit svn

Sound effect = YES
Move = YES
Music = NO (18609 [SQEXTEC Movie Decode] ERROR hle - MediaEngine: No audio streams found!)
confirmed working.
as for music that most likely is the sonic stage decoding failing (jpcsp needs to run himdrender).

copy over HIMDRENDER.exe, DecodeAudio.bat, ffmpeg.exe from the windows-x86 lib dir to the windows-amd64 dir so it can find them, then it should beable to get music / other sfx (Will test more later but quickly testing it looked like it worked.)
I can't download the file, 404 error.

Edit : Never mind, found it here : http://code.google.com/p/xuggle/issues/detail?id=240
Many thanks hyakki and icecoffmix .

Music tested , working okay now Smile but have to update the DecodeAudio.bat as below (windows-x86->windows-amd64)

lib\windows-amd64\HIMDRender.exe -e -i %1 -o %2

Awesome find! Everything's working perfectly in 64-bit Java just like in the 32-bit version. I'm not seeing any noticeable speed increase in 64-bit compared to 32-bit version though, except perhaps in Dissidia Final Fantasy which is like 1-2 fps faster in 64-bit mode, hehe. But hey, the fact that it's running in 64-bit with all the bells and whistles now is enough to make it seem like it's running faster than the 32-bit version. Smile
So far i seen in my game list that runs faster on 64 bit than 32 bit is final fantasy type 0 on some scene which cannot run full speed

1st screenshot (32bit) - 41FPS
2nd screenshot (64bit) - 60FPS
i still get the same no xuggle.ferry error as usual and have put all the files where they were supposed to be.

WTF?!?

EDIT: Messed around with it and got rid of that error but now i can't load some of my games:

Exception in thread "GUI" java.lang.ClassFormatError: Truncated class file
at javax.crypto.CryptoPolicyParser.read(CryptoPolicyParser.java:106)
at javax.crypto.CryptoPermissions.load(CryptoPermissions.java:87)
at javax.crypto.JceSecurity.loadPolicies(JceSecurity.java:300)
at javax.crypto.JceSecurity.setupJurisdictionPolicies(JceSecurity.java:2
61)
at javax.crypto.JceSecurity.access$000(JceSecurity.java:48)
at javax.crypto.JceSecurity$1.run(JceSecurity.java:78)
at java.security.AccessController.doPrivileged(Native Method)
at javax.crypto.JceSecurity.<clinit>(JceSecurity.java:76)
at javax.crypto.Cipher.getInstance(Cipher.java:637)
at javax.crypto.Cipher.getInstance(Cipher.java:579)
at jpcsp.crypto.AES128.decryptCBC(AES128.java:89)
at jpcsp.crypto.CryptoEngine.executeKIRKCmd7(CryptoEngine.java:1136)
at jpcsp.crypto.CryptoEngine.hleUtilsBufferCopyWithRange(CryptoEngine.ja
va:1416)
at jpcsp.crypto.CryptoEngine.ScramblePRX(CryptoEngine.java:2329)
at jpcsp.crypto.CryptoEngine.DecryptPRX2(CryptoEngine.java:2553)
at jpcsp.format.PSP.decrypt(PSP.java:154)
at jpcsp.Loader.LoadPSP(Loader.java:323)
at jpcsp.Loader.LoadModule(Loader.java:166)
at jpcsp.Emulator.load(Emulator.java:154)
at jpcsp.Emulator.load(Emulator.java:147)
at jpcsp.MainGUI.loadUMD(MainGUI.java:1352)
at jpcsp.MainGUI.loadUMDGame(MainGUI.java:1444)
at jpcsp.MainGUI.loadUMD(MainGUI.java:1383)
at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.jav
a:2282)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Also getting that error using the latest rev Sad
Works fine and dandy on Fate Extra and Project Diva Extend, thanks for the tip OP (didn't see any FPS improvement tho'). Big Grin
Meh disregard my previous post:
I finally got it to work, BUT:
1. Crypto engine doesn't work on 64 bit;
2. The games i have tested all stutter now like hell;
3. No or very little fps improvement usually 2-3 fps up to a maximum of 8 in some cases.

Yuck -> stick with 32 bit.

Also include the 64 bit xuggler in the svn so we dont have to manually copy files.
Pages: 1 2 3 4 5