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Full Version: Yet another at3+ encoder/decoder
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Thanks to serio.
It's inside the PGD file of Fate/Extra CCC (NPJH50505)

PLEASE NOTE THAT WE DO NOT SUPPORT OR ENDORSE PIRACY. SO DON'T ASK FOR UPLOAD OR ANY KIND OF REDISTRIBUTION. IF YOU WANT THIS GAME, GO BUY IT YOURSELF.

If you have the ISO file , use JPCSP or other tools to decrypt the PGD then unpack the cpk, namely the decrypted PGD file, and you should find "at3tool.exe" under the sound/bgm/decode/ folder.
[Image: lSj2rUe.jpg]

[Image: anzNMjL.jpg]
I guess Hykem will be the first interested on this... And the people of PPSSPP.

Hopefully this year JPCSP will not need a third party tool/program to play all sounds.
(03-29-2013, 05:10 AM)freefive Wrote: [ -> ]Thanks to serio.
It's inside the PGD file of Fate/Extra CCC (NPJH50505)
If you have the ISO file, use JPCSP or other tools to decrypt the PGD then unpack the cpk, namely the decrypted PGD file, and you should find "at3tool.exe" under the sound/bgm/decode/ folder.
Could you test r3075 and place at3tool.exe under lib/windows-x86 or lib/windows-amd64? I've added basic support for this tool, but could not test it.
(03-29-2013, 11:51 AM)gid15 Wrote: [ -> ]
(03-29-2013, 05:10 AM)freefive Wrote: [ -> ]Thanks to serio.
It's inside the PGD file of Fate/Extra CCC (NPJH50505)
If you have the ISO file, use JPCSP or other tools to decrypt the PGD then unpack the cpk, namely the decrypted PGD file, and you should find "at3tool.exe" under the sound/bgm/decode/ folder.
Could you test r3075 and place at3tool.exe under lib/windows-x86 or lib/windows-amd64? I've added basic support for this tool, but could not test it.
gid15, 3075 works with this tool but not will as some files are not decoded and there's a high pitch noise when mono WAVs are being played.
tested with Fate/Extra CCC.
BTW, have you read http://www.emunewz.net/forum/showthread.php?tid=129065 already ?
Wait,how did you transform the decrypted pgd into a cpk file?I'm trying to see the models in a game but don't know how to get the cpk file
(03-29-2013, 12:42 PM)virgil94 Wrote: [ -> ]Wait,how did you transform the decrypted pgd into a cpk file?I'm trying to see the models in a game but don't know how to get the cpk file

if you use jpcsp, "PGDfile.raw.decrypted" is the one you wantWink
So you just change the file extension to cpk and then unpack?
(03-29-2013, 11:51 AM)gid15 Wrote: [ -> ]Could you test r3075 and place at3tool.exe under lib/windows-x86 or lib/windows-amd64? I've added basic support for this tool, but could not test it.

gid15,test with r3076,the bgm will disappear
DecodeAudio.bat should be modified to this
Code:
lib\windows-amd64\at3tool.exe -d -repeat 1 %3 %2
Smile
(03-29-2013, 01:24 PM)shenweip Wrote: [ -> ]
(03-29-2013, 11:51 AM)gid15 Wrote: [ -> ]Could you test r3075 and place at3tool.exe under lib/windows-x86 or lib/windows-amd64? I've added basic support for this tool, but could not test it.

gid15,test with r3076,the bgm will disappear
DecodeAudio.bat should be modified to this
Code:
lib\windows-amd64\at3tool.exe -d -repeat 1 %3 %2
Smile

plus some stereo bgms seems not decodable with this tool but decodable with atrac3plus2wav.exe (oma file, namely %1)
tested with F/E CCC
(03-29-2013, 01:28 PM)freefive Wrote: [ -> ]plus some stereo bgms seems not decodable with this tool but decodable with atrac3plus2wav.exe (oma file, namely %1)
tested with F/E CCC

Yeah,modify DecodeAudio.bat to this
Code:
:at3tool
lib\windows-amd64\at3tool.exe -d -repeat 1 %3 %2
IF NOT EXIST "%2" ( lib\windows-amd64\HIMDRender.exe -e -i %1 -o %2 )
:end
I think can solve.Tongue
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