Nozomi Kanaetamae - Daydream Reconstruct - NPJH00092
using r 3062
goes ingame but there is no music or sound
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA28
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacCheckStreamDataNeeded id=0x0
here is the info log
(03-20-2013, 08:58 AM)nash67 Wrote: [ -> ]Nozomi Kanaetamae - Daydream Reconstruct - NPJH00092
using r 3062
goes ingame but there is no music or sound
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA28
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacCheckStreamDataNeeded id=0x0
Does the music play with r3615?
using r3679
still no music
here is a log with <logger name='hle.sceAac'> <level value='debug' /> </logger>
(01-07-2015, 03:11 PM)nash67 Wrote: [ -> ]using r3679
still no music
here is a log with <logger name='hle.sceAac'> <level value='debug' /> </logger>
Hi nash67,
welcome back!
Code:
DEBUG hle.sceAac - user_main - sceAacInit parameters=0x09FFF158, unknown1=0x10C7960, unknown2=0x11, unknown3=0x0
DEBUG hle.sceAac - user_main - sceAacInit parameters: startPos=0x11, endPos=0x218F3D, bufferAddr=0x0902F640, bufferSize=0x20000, outputAddr=0x09029640, outputSize=0x2000, freq=44100, reserved=0x00000000
DEBUG hle.sceAac - user_main - sceAacCheckStreamDataNeeded id=0x0
DEBUG hle.sceAac - user_main - sceAacGetInfoToAddStreamData id=0x0, writeAddr=0x09FFF148, writableBytesAddr=0x09FFF14C, readOffsetAddr=0x09FFF150
DEBUG hle.sceAac - user_main - sceAacGetInfoToAddStreamData returning writeAddr=0x0902FC80, writableBytes=0x1F9C0, readOffset=0x11
DEBUG hle.sceAac - Wav0 - sceAacDecode id=0x0, bufferAddress=0x09FBF228
DEBUG hle.sceAac - Wav0 - Decoding from 0x0902FC80, length=0x0 to 0x09029640
ERROR aac - Wav0 - overread error
DEBUG hle.sceAac - Wav0 - sceAacDecode bufferAddress=0x09FBF228(0x09029640) returning 0x80691401
This sequence should be fixed in r3680. Could you retest it?
Thank you!