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r1598

works with Media Engine enabled

Compatibility:
Memory: Ignore invalid memory
Video: Use Viewport

Looking very good, fully playable
Hi currently have problems with sound and mediaengine with this game? I get errors

- ERROR org.ffmpeg - [h264 @ 0x548e67d0] no frame! and blocks emu some time reproduced song but wating work perfect
(10-04-2010, 11:36 AM)MaXiMu Wrote: [ -> ]Hi currently have problems with sound and mediaengine with this game? I get errors

- ERROR org.ffmpeg - [h264 @ 0x548e67d0] no frame! and blocks emu some time reproduced song but wating work perfect

Sorry, can't verify this error but I can confirm the pauses, it's because the ME decodes the whole AT3 before proceeding. Where is this error? I have noticed however that this game also suffers from a shortened movie playback introduced in r1780. Hykem is already aware of that situation
to what I meant:
- Pause the decoding of AT3 is 30seconds long you can be waiting with the blocked image i do not know if it can be considered as an error or problem xuggle library perfomance but tested No sound disabled will not play the waiting
Could you please check if the videos are playing normally again in r1781?
As for AT3, it looks like this game tries to load a huge file byte by byte. Huh
Add fully log info
(10-06-2010, 08:37 PM)MaXiMu Wrote: [ -> ]Add fully log info

I think I don't have that, have to check later:
Code:
2010-10-06 22:22:10,397 [user_main] ERROR org.ffmpeg - [h264 @ 0x54dce440] missing picture in access unit

As far as I can see the movies play normal again, the pause is still present. I checked and all the AT3 music is stored along with other things in a 40 MB ZIP data file. Each of the music is about 1,5 MB big, I don't know if these pauses come from decoding the 1,5 MB AT3 or from extracting the ZIP.

I will make a INFO log too - later
OK, so here's my log, I do not have that strange error message about h264.

About the pauses: I wanted to test it without Media Engine but then it forces me to watch a 1:30 hour long fake movie, must be some bad lenght recognition. So: Yeah, the pauses are annoying but at the current state bearable.
Hey In the latest change has fixed the mistake of waiting AT3 sound decoding,
but works very slow (8-30fps slowdown)
and the sounds bad for the lack of speed is heard jumps
good job guys.
using r 3215
still goes ingame
missing the sound from the developers screens and the music from the title screen (sceSAS Core problem again ???)
here is an info log