02-09-2013, 05:40 AM
03-09-2013, 05:06 AM
using r 3020
after the 3 developers screens now it keeps pausing
here is a compiler log
after the 3 developers screens now it keeps pausing
here is a compiler log
03-09-2013, 05:58 AM
Code:
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30E0 - lui $a0, 0x0899 <=> li $a0, 0x08990000
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30E4 - sw $a3, 14920($s2)
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30E8 - ori $a1, $zr, 2 <=> li $a1, 2
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30EC - or $a2, $zr, $zr <=> li $a2, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30F0 - ori $t0, $zr, 1 <=> li $t0, 1
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30F4 - or $t1, $zr, $zr <=> li $t1, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile < 0x88D30F8 - jal 0x0896D4E8 [sceKernelCreateFpl]
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile 0x88D30FC - addiu $a0, $a0, 24480
03-09-2013, 06:12 AM
using r 3021
goes ingame now
can be moved to playable
just missing the voices
here is the info log
goes ingame now
can be moved to playable
just missing the voices
here is the info log