EmuNewz Network

Full Version: A connection error has occured
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Log with a log details for both computers :
Quote:<logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocctl'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocMatching'> <level value='trace' /> </logger>
<logger name='hle.sceNet'> <level value='debug' /> </logger>
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>

Here => [attachment=12684]
How do I test again with the R2964 Gid15 ?

Edit: I did the tests and I noticed that after about 5-6 seconds, the "connection error" is displayed.
Here are the logs INFO.
[attachment=12698]
(01-27-2013, 04:39 PM)Agnor Wrote: [ -> ]How do I test again with the R2964 Gid15 ?

Edit: I did the tests and I noticed that after about 5-6 seconds, the "connection error" is displayed.
Here are the logs INFO.
I've added more debugging information in r2967. Could you update the logs with this new version? (I need the logs on both computers, including the additional lines to LogSettings.xml).

Thanks!
Where can we find the R2967 before post "Live Downloads"?
http://buildbot.orphis.net/jpcsp/

here. it always has the newest pre-compiled releases before anything/anyone else, usually few minutes after they're committed.
Okay thank you for the help = D
Tomorrow at 18h you new logs
Client = He who joins the party
Server = He who creates the party
I precise because the server shows "connection error" before the customer

And i add additional debug (loger name =...etc)

Thanks ! Smile
[attachment=12699]
Here are the new logs requested by MP
Keeps me knowWink

[attachment=12704]
(01-30-2013, 04:56 PM)Agnor Wrote: [ -> ]Here are the new logs requested by MP
Keeps me knowWink
I've tried an improvement in r2968. Could you try it? and post new log files (keeping all the new lines in LogSettings.xml).

Thank you!
So here I have also, I explained.
A great evolution, I went to start-up duel
The 32-bit computer is old, I do my tests above because it worked fine until now. But for this test it goes to 1-2 FPS for about 20 sec to load the duel which returns a "Connection error" on 64bit computer (Intel Core5) which has already instructed the duel.
Is it possible to wait for you to try Friday with my brother's computer? Or do you think that it is always the same problem?
Pages: 1 2 3