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Full Version: FIFA 10 - ULES01322
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http://jpcsp.org/forum/viewtopic.php?f=26&t=5146

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Actuall issues

- Variable % Fake Mpeg 60-70% (Block progres in the first Video)

Repit this line PARTIALConfusedceMpegGetAvcAu(mpeg=0x9adeac8,stream=0x34340000,au=0x9adeae0,result=0x9ffa444)
with the 1598 version I have spent the first video, even with its problems MediaEngine: No bytes decoded video

You can consider the game playable, but within the 3D football field works very slowly

Recomended use Only ge Is better in this game

Added fully log info .
Actually Crash in the Fifa10 logo

java.lang.ArithmeticException: / by zero
at _S1_3_89DAAF4.s(_S1_3_89DAAF4.java:176)
at _S1_3_8A10E80.s(_S1_3_8A10E80.java:80)
at _S1_3_8A105B4.s(_S1_3_8A105B4.java:168)
at _S1_3_8A10224.s(_S1_3_8A10224.java:128)
at _S1_3_8A10704.s(_S1_3_8A10704.java:180)
at _S1_3_8A10704.exec(_S1_3_8A10704.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:139)
at _S1_3_8A11230.s(_S1_3_8A11230.java:72)
at _S1_3_8A11294.s(_S1_3_8A11294.java:28)
at _S1_3_8A11294.exec(_S1_3_8A11294.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:139)
at _S1_3_8B44FA0.s(_S1_3_8B44FA0.java:152)
at _S1_3_8B45AD4.s(_S1_3_8B45AD4.java:180)
at _S1_3_8B45AD4.exec(_S1_3_8B45AD4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:132)
at _S1_3_8B454D0.s(_S1_3_8B454D0.java:564)
at _S1_3_8B44FA0.s(_S1_3_8B44FA0.java:184)
at _S1_3_8B4A96C.s(_S1_3_8B4A96C.java:880)
at _S1_3_8B4A96C.exec(_S1_3_8B4A96C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:132)
at _S1_3_8B4A7C8.s(_S1_3_8B4A7C8.java:68)
at _S1_3_8B4A154.s(_S1_3_8B4A154.java:112)
at _S1_3_8B4A2C0.s(_S1_3_8B4A2C0.java:28)
at _S1_3_8B4A2C0.exec(_S1_3_8B4A2C0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:139)
at _S1_3_8B53A8C.s(_S1_3_8B53A8C.java:120)
at _S1_3_8913620.s(_S1_3_8913620.java:68)
at _S1_3_895B2D0.s(_S1_3_895B2D0.java:20)
at _S1_3_895B2D0.exec(_S1_3_895B2D0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:139)
at _S1_3_895AC38.s(_S1_3_895AC38.java:120)
at _S1_3_895A388.s(_S1_3_895A388.java:656)
at _S1_3_8958DE0.s(_S1_3_8958DE0.java:300)
at _S1_3_8958F64.s(_S1_3_8958F64.java:220)
at _S1_3_8A07D24.s(_S1_3_8A07D24.java:148)
at _S1_3_8E2C3A0.s(_S1_3_8E2C3A0.java:268)
at _S1_3_8E2C3A0.exec(_S1_3_8E2C3A0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:617)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:45)
Update only if enable external decode (Loading screen match fotball)

70610 [user_main] INFO stdout - fe render s_00000330
71186 [user_main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=70, bufferSize=0x113a0, fileSize=0x113a0
99058 [user_main] INFO hle - AT3+ data decoded by the external decoder.
99059 [user_main] ERROR hle - MediaEngine: Invalid container format!
99061 [user_main] ERROR hle - MediaEngine: No audio streams found!

java.lang.NullPointerException
at jpcsp.media.MediaEngine.getCurrentAudioSamples(MediaEngine.java:126)
at jpcsp.connector.AtracCodec.copySamplesToMem(AtracCodec.java:363)
at jpcsp.connector.AtracCodec.atracDecodeData(AtracCodec.java:292)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracDecodeData(sceAtrac3plus.j
ava:648)
at jpcsp.HLE.modules150.sceAtrac3plus$9.execute(sceAtrac3plus.java:1307)

at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:65
2)
at _S1_3_8E5DC40.s(_S1_3_8E5DC40.java:4)
at _S1_3_8B7854C.s(_S1_3_8B7854C.java:172)
at _S1_3_8B7854C.exec(_S1_3_8B7854C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

If not enabled decode external option

64438 [user_main] INFO stdout - fe render s_00000330
64991 [user_main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=70, bufferSize=0x107a0, fileSize=0x107a0
64992 [user_main] INFO hle - Undecodable AT3+ data detected.
65018 [SND ATRAC PLAYER] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
65075 [user_main] WARN hle.ThreadManForUser - sceKernelCreateSema option at 0x9fff570 (size=4)

This emu is block not progress and none error.
(12-01-2010, 09:44 PM)MaXiMu Wrote: [ -> ]70610 [user_main] INFO stdout - fe render s_00000330
71186 [user_main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=70, bufferSize=0x113a0, fileSize=0x113a0
99058 [user_main] INFO hle - AT3+ data decoded by the external decoder.
99059 [user_main] ERROR hle - MediaEngine: Invalid container format!
99061 [user_main] ERROR hle - MediaEngine: No audio streams found!

java.lang.NullPointerException
at jpcsp.media.MediaEngine.getCurrentAudioSamples(MediaEngine.java:126)
at jpcsp.connector.AtracCodec.copySamplesToMem(AtracCodec.java:363)
at jpcsp.connector.AtracCodec.atracDecodeData(AtracCodec.java:292)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracDecodeData(sceAtrac3plus.j
ava:648)
It seems that the external decoding was not successful. Is SonicStage installed? It has to be downloaded and installed separately.
@gid15 Yes I have installed SonicStage version 4.3 but fail this error only in this game ¿Bug decoding? or? using Windows 7

Edit :

for more information seems to try to create an Atrac-00028860-095DF000.oma of 163kb
And another.Wav file of 0kb

None of the files is reproducible, with other games works perfect.
Change a playable?

Using in this moment revision 2158 is now playable but smalls issues :

- very Small glitches (See in the final video)

- No work Audio Mono in the gameplay

- Menus 30fps

- Slow in the gameplay 10-12fps stable framerate some times slowdown to 8fps in the cutscenes.

- Is necesary compiler Method size to 500 or better for estability crashes

- Vertex cache if enabled sometimes is up 3-4fps speed in the gameplay but variable speed 8-16fps .

[youtube]http://www.youtube.com/watch?v=h69-P09GcuQ[/youtube]

Thanks a dev team for hard work Smile
okay moved to playables Smile