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Hi all,

I'd try to launch "Monster Hunter Portable 3rd".
I can now start the game this way:

"User shaders enable decoding of indexed textures (using CLUT)"
"Ignore invalid memory access"
"Use media engine"
"Decode audio files with Sonicstage"

After displaying different logos, the window become gray and white, and an error appears in the console "java.lang.out.ofmemory error" ...

What to do?