04-06-2011, 09:52 PM
great r2055 fixed the save freeze-up issue (now I can skip most of the intro to test further into the game)
the attached save is about midway in the game intro
now after the second battle (screenshot),
[attachment=4635]
it crashes with invalid memory address, i think this is when it goes to the world map.
the attached save is about midway in the game intro
now after the second battle (screenshot),
[attachment=4635]
it crashes with invalid memory address, i think this is when it goes to the world map.
Code:
867728 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867757 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867790 ModuleThread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
867790 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867811 VSync INFO emu Found ModuleInfo name:'Field' version:0101 attr:00000000 gp:09b5e5e0
867811 VSync INFO emu Found 2181 imports from 11 modules
867835 VSync INFO emu 2181 NIDS mapped
867844 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867876 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867888 ModuleManager INFO hle.ModuleMgrForUser sceKernelStopModule(uid=0x59, argsize=0, argp=0x0, status=0x0, option=0x0)
867889 ModuleManager WARN hle.ModuleMgrForUser PARTIAL: sceKernelUnloadModule(uid=59)
867910 ModuleThread ERROR memory read8 - Invalid memory address : 0x2402FFF9 PC=08804440
873233 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240005 PC=08804440
873927 ModuleThread ERROR memory read8 - Invalid memory address : 0x10000017 PC=08804440
874515 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
875045 ModuleThread ERROR memory read8 - Invalid memory address : 0xA222FFF9 PC=08804440
875513 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240001 PC=08804440
876047 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E23FFFD PC=08804440
876463 ModuleThread ERROR memory read8 - Invalid memory address : 0xE6DF571 PC=08804440
876867 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
877343 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240005 PC=08804440
877769 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240001 PC=08804440
878192 ModuleThread ERROR memory read8 - Invalid memory address : 0xE6DF571 PC=08804440
878559 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
878929 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
878930 ModuleThread ERROR memory read8 - Invalid memory address : 0xAE1FFFF5 PC=08804440
879260 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879296 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879321 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879335 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879352 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879366 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879426 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879440 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879457 ModuleThread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
879474 ModuleThread ERROR memory write32 - Invalid memory address : 0x10000096 PC=09AC7E34