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	<channel>
		<title><![CDATA[EmuNewz Network - All Forums]]></title>
		<link>http://www.emunewz.net/forum/</link>
		<description><![CDATA[EmuNewz Network - http://www.emunewz.net/forum]]></description>
		<pubDate>Tue, 07 Sep 2010 00:04:47 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[iDeaS 1.0.3.7 Beta Version for Windows Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1994</link>
			<pubDate>Mon, 06 Sep 2010 14:23:02 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1994</guid>
			<description><![CDATA[Nintendo DS Emulator<br />
<br />
<a href="http://ideasemu.biz/" target="_blank">http://ideasemu.biz/</a><br />
<br />
Changes :<br />
    * Fixed bug deleting Graphics Context. (Windows Only)<br />
    * Fixed bug in Texture Blending Decal Mode.<br />
    * Fixed bug in DIVCNT register.<br />
    * Fixed bug in SQRTCNT register.<br />
    * Fixed bug writing Fog Coordinates.z.<br />
    * Fixed bug in GXSTAT register.<br />
    * Added support for 3D rear-plane.]]></description>
			<content:encoded><![CDATA[Nintendo DS Emulator<br />
<br />
<a href="http://ideasemu.biz/" target="_blank">http://ideasemu.biz/</a><br />
<br />
Changes :<br />
    * Fixed bug deleting Graphics Context. (Windows Only)<br />
    * Fixed bug in Texture Blending Decal Mode.<br />
    * Fixed bug in DIVCNT register.<br />
    * Fixed bug in SQRTCNT register.<br />
    * Fixed bug writing Fog Coordinates.z.<br />
    * Fixed bug in GXSTAT register.<br />
    * Added support for 3D rear-plane.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Audio]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1992</link>
			<pubDate>Mon, 06 Sep 2010 07:02:28 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1992</guid>
			<description><![CDATA[How come there is no audio in the cutscenes of my crisis core? <img src="http://www.emunewz.net/forum/images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />[/size&#93;]]></description>
			<content:encoded><![CDATA[How come there is no audio in the cutscenes of my crisis core? <img src="http://www.emunewz.net/forum/images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />[/size]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WinUAE v2.3.0 Beta 15 Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1991</link>
			<pubDate>Mon, 06 Sep 2010 02:16:44 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1991</guid>
			<description><![CDATA[Windows port of the UAE Amiga Emulator<br />
<br />
<a href="http://eab.abime.net/showpost.php?p=697632&amp;postcount=193" target="_blank">http://eab.abime.net/showpost.php?p=6976...tcount=193</a><br />
<br />
Changes :<br />
- swallow USB keyboard led mode phantom keypresses, do not touch non-enabled keyboard leds, key pressess do not cause lost led state sync anymore. rawinput mode only.<br />
- floppy panel disk image creator can now create FFS and bootable images, pre-formatted extended adf ("custom floppy") will be created if label is set or FFS or bootblock is ticked. (empty label box = label will be "empty" when creation standard adf)<br />
- b1 plugin path detection didn't check exe location\plugins]]></description>
			<content:encoded><![CDATA[Windows port of the UAE Amiga Emulator<br />
<br />
<a href="http://eab.abime.net/showpost.php?p=697632&amp;postcount=193" target="_blank">http://eab.abime.net/showpost.php?p=6976...tcount=193</a><br />
<br />
Changes :<br />
- swallow USB keyboard led mode phantom keypresses, do not touch non-enabled keyboard leds, key pressess do not cause lost led state sync anymore. rawinput mode only.<br />
- floppy panel disk image creator can now create FFS and bootable images, pre-formatted extended adf ("custom floppy") will be created if label is set or FFS or bootblock is ticked. (empty label box = label will be "empty" when creation standard adf)<br />
- b1 plugin path detection didn't check exe location\plugins]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[netBlade v0.42 Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1990</link>
			<pubDate>Mon, 06 Sep 2010 02:14:24 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1990</guid>
			<description><![CDATA[Netplay plugin for Sega Dreamcast emulator Demul.<br />
<br />
<a href="http://emu-russia.net/en/files/plugins/dc/" target="_blank">http://emu-russia.net/en/files/plugins/dc/</a><br />
<br />
Changes :<br />
* Added readme translated into English (thanks Eevon).<br />
* Added support for games up to 16 players.]]></description>
			<content:encoded><![CDATA[Netplay plugin for Sega Dreamcast emulator Demul.<br />
<br />
<a href="http://emu-russia.net/en/files/plugins/dc/" target="_blank">http://emu-russia.net/en/files/plugins/dc/</a><br />
<br />
Changes :<br />
* Added readme translated into English (thanks Eevon).<br />
* Added support for games up to 16 players.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Demul 0.5.6 - update Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1989</link>
			<pubDate>Mon, 06 Sep 2010 02:07:11 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1989</guid>
			<description><![CDATA[Sega Dreamcast Emulator For Windows<br />
<br />
<a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<a href="http://emu-russia.net/en/files/emus/dc/" target="_blank">http://emu-russia.net/en/files/emus/dc/</a><br />
<br />
Changes :<br />
<blockquote><cite>Quote:</cite>I've uploaded fresh package of Demul with latest plugins (graphics and netplay) and English documentation for netplay plugin.<br />
<br />
P.S. Emulator requires latest version of DirectX and С++ libraries installed on your PC. Please, install them if you have any problems with emulator.</blockquote>
]]></description>
			<content:encoded><![CDATA[Sega Dreamcast Emulator For Windows<br />
<br />
<a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<a href="http://emu-russia.net/en/files/emus/dc/" target="_blank">http://emu-russia.net/en/files/emus/dc/</a><br />
<br />
Changes :<br />
<blockquote><cite>Quote:</cite>I've uploaded fresh package of Demul with latest plugins (graphics and netplay) and English documentation for netplay plugin.<br />
<br />
P.S. Emulator requires latest version of DirectX and С++ libraries installed on your PC. Please, install them if you have any problems with emulator.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Infected - US]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1987</link>
			<pubDate>Sun, 05 Sep 2010 19:29:07 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1987</guid>
			<description><![CDATA[Infected (US) results tested with latest PCSP 0.30:<br />
<br />
The game start but it gives a Memory Stick error and it doesn't go any further... <img src="http://www.emunewz.net/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></description>
			<content:encoded><![CDATA[Infected (US) results tested with latest PCSP 0.30:<br />
<br />
The game start but it gives a Memory Stick error and it doesn't go any further... <img src="http://www.emunewz.net/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Colin McRae: DiRT 2]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1982</link>
			<pubDate>Sat, 04 Sep 2010 14:08:02 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1982</guid>
			<description><![CDATA[reached the half playable status<br />
<br />
<object width='560' height='350'><param name='movie' value='http://www.youtube.com/v/LHuDDNmUJE0&amp;fs=1' /><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /><embed src='http://www.youtube.com/v/LHuDDNmUJE0&amp;fs=1' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true' width='560' height='350'></embed></object>]]></description>
			<content:encoded><![CDATA[reached the half playable status<br />
<br />
<object width='560' height='350'><param name='movie' value='http://www.youtube.com/v/LHuDDNmUJE0&amp;fs=1' /><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /><embed src='http://www.youtube.com/v/LHuDDNmUJE0&amp;fs=1' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true' width='560' height='350'></embed></object>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Full Metal Alchemist]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1981</link>
			<pubDate>Sat, 04 Sep 2010 12:38:02 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1981</guid>
			<description><![CDATA[Full Metal Alchemist <br />
<br />
on the newest rev this game is perfect ..as you will see<br />
<br />
<br />
<object width='560' height='350'><param name='movie' value='http://www.youtube.com/v/tuQHDxHa7ug&amp;fs=1' /><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /><embed src='http://www.youtube.com/v/tuQHDxHa7ug&amp;fs=1' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true' width='560' height='350'></embed></object>]]></description>
			<content:encoded><![CDATA[Full Metal Alchemist <br />
<br />
on the newest rev this game is perfect ..as you will see<br />
<br />
<br />
<object width='560' height='350'><param name='movie' value='http://www.youtube.com/v/tuQHDxHa7ug&amp;fs=1' /><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /><embed src='http://www.youtube.com/v/tuQHDxHa7ug&amp;fs=1' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true' width='560' height='350'></embed></object>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wine v1.3.2 Final Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1979</link>
			<pubDate>Sat, 04 Sep 2010 09:47:39 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1979</guid>
			<description><![CDATA[Run Windows applications on Linux, BSD, Solaris and Mac OS X.<br />
<br />
<a href="http://www.winehq.org/" target="_blank">http://www.winehq.org/</a><br />
<br />
Changes :<br />
    *  Update of the Gecko engine, now including a 64-bit version.<br />
    * New implementation of console support on Unix terminals.<br />
    * Many new functions in the C runtime dlls.<br />
    * Various bug fixes.]]></description>
			<content:encoded><![CDATA[Run Windows applications on Linux, BSD, Solaris and Mac OS X.<br />
<br />
<a href="http://www.winehq.org/" target="_blank">http://www.winehq.org/</a><br />
<br />
Changes :<br />
    *  Update of the Gecko engine, now including a 64-bit version.<br />
    * New implementation of console support on Unix terminals.<br />
    * Many new functions in the C runtime dlls.<br />
    * Various bug fixes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Common Source Code Project (04/09/2010) Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1978</link>
			<pubDate>Sat, 04 Sep 2010 09:46:23 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1978</guid>
			<description><![CDATA[<a href="http://homepage3.nifty.com/takeda-toshiya/common/index.html" target="_blank">http://homepage3.nifty.com/takeda-toshiy...index.html</a><br />
<br />
<blockquote><cite>Quote:</cite>This is the common source code archive of my works:<br />
<br />
    * Emu5 - SORD m5 emulator<br />
    * EmuGaki - CASIO PV-2000 emulator<br />
    * EmuLTI8 - MITSUBISHI Electric MULTI8 emulator<br />
    * EmuPIA - TOSHIBA PASOPIA emulator<br />
    * EmuPIA7 - TOSHIBA PASOPIA7 emulator<br />
    * EmuZ-700 - SHARP MZ-700 emulator<br />
    * EmuZ-2500 - SHARP MZ-2500 emulator<br />
    * EmuZ-2800 - SHARP MZ-2800 emulator<br />
    * EmuZ-3500 - SHARP MZ-3500 emulator<br />
    * EmuZ-5500 - SHARP MZ-5500 emulator<br />
    * EmuZ-6500 - SHARP MZ-6500 emulator<br />
    * eBabbage-2nd - Gijutsu-Hyoron-Sha Babbage-2nd<br />
    * eFamilyBASIC - Nintendo Family BASIC emulator<br />
    * eFMR-30 - FUJITSU FMR-30 emulator<br />
    * eFMR-50 - FUJITSU FMR-50 emulator<br />
    * eFMR-60 - FUJITSU FMR-60 emulator<br />
    * eFP-1100 - CASIO FP-1100 emulator<br />
    * eHANDY98 - NEC PC-98HA emulator<br />
    * eHC-40 - EPSON HC-40/PX-4 emulator<br />
    * eHC-80 - EPSON HC-80/PX-8/Geneva emulator<br />
    * eMAP-1010 - SEIKO MAP-1010 emulator<br />
    * eMYCOMZ-80A - Japan Electronics College MYCOMZ-80A emulator<br />
    * eN5200 - NEC N5200 emulator<br />
    * ePC-8201 - NEC PC-8201/PC-8201A emulator<br />
    * ePC-98LT - NEC PC-98LT emulator<br />
    * ePC-100 - NEC PC-100 emulator<br />
    * ePHC-25 - SANYO PHC-25 emulator<br />
    * ePV-1000 - CASIO PV-1000 emulator<br />
    * ePyuTa - TOMY PyuTa and PyuTa Jr. emulator<br />
    * eQC-10 - EPSON QC-10/QX-10 emulator<br />
    * eRX-78 - BANDAI RX-78 emulator<br />
    * eSCV - EPOCH Super Cassette Vision emulator<br />
    * eTK-80BS - NEC TK-80BS (COMPO BS/80) emulator<br />
    * eX-07 - CANON X-07 emulator<br />
    * eX1twin - SHARP X1twin emulator<br />
    * eYS-6464A - Shinko Sangyo YS-6464A emulator<br />
<br />
This archive is under GNU GENERAL PUBLIC LICENSE.</blockquote>
<br />
Changes :<br />
[VM/EVENT&#93; support to run extra frames for continuous sound<br />
[VM/IO&#93; support to register the return value<br />
[VM/IO&#93; refine i/o map registrations<br />
[VM/UPD765A&#93; support external drive selection<br />
[VM/UPD765A&#93; fix not to output index hole signal if disk is not inserted]]></description>
			<content:encoded><![CDATA[<a href="http://homepage3.nifty.com/takeda-toshiya/common/index.html" target="_blank">http://homepage3.nifty.com/takeda-toshiy...index.html</a><br />
<br />
<blockquote><cite>Quote:</cite>This is the common source code archive of my works:<br />
<br />
    * Emu5 - SORD m5 emulator<br />
    * EmuGaki - CASIO PV-2000 emulator<br />
    * EmuLTI8 - MITSUBISHI Electric MULTI8 emulator<br />
    * EmuPIA - TOSHIBA PASOPIA emulator<br />
    * EmuPIA7 - TOSHIBA PASOPIA7 emulator<br />
    * EmuZ-700 - SHARP MZ-700 emulator<br />
    * EmuZ-2500 - SHARP MZ-2500 emulator<br />
    * EmuZ-2800 - SHARP MZ-2800 emulator<br />
    * EmuZ-3500 - SHARP MZ-3500 emulator<br />
    * EmuZ-5500 - SHARP MZ-5500 emulator<br />
    * EmuZ-6500 - SHARP MZ-6500 emulator<br />
    * eBabbage-2nd - Gijutsu-Hyoron-Sha Babbage-2nd<br />
    * eFamilyBASIC - Nintendo Family BASIC emulator<br />
    * eFMR-30 - FUJITSU FMR-30 emulator<br />
    * eFMR-50 - FUJITSU FMR-50 emulator<br />
    * eFMR-60 - FUJITSU FMR-60 emulator<br />
    * eFP-1100 - CASIO FP-1100 emulator<br />
    * eHANDY98 - NEC PC-98HA emulator<br />
    * eHC-40 - EPSON HC-40/PX-4 emulator<br />
    * eHC-80 - EPSON HC-80/PX-8/Geneva emulator<br />
    * eMAP-1010 - SEIKO MAP-1010 emulator<br />
    * eMYCOMZ-80A - Japan Electronics College MYCOMZ-80A emulator<br />
    * eN5200 - NEC N5200 emulator<br />
    * ePC-8201 - NEC PC-8201/PC-8201A emulator<br />
    * ePC-98LT - NEC PC-98LT emulator<br />
    * ePC-100 - NEC PC-100 emulator<br />
    * ePHC-25 - SANYO PHC-25 emulator<br />
    * ePV-1000 - CASIO PV-1000 emulator<br />
    * ePyuTa - TOMY PyuTa and PyuTa Jr. emulator<br />
    * eQC-10 - EPSON QC-10/QX-10 emulator<br />
    * eRX-78 - BANDAI RX-78 emulator<br />
    * eSCV - EPOCH Super Cassette Vision emulator<br />
    * eTK-80BS - NEC TK-80BS (COMPO BS/80) emulator<br />
    * eX-07 - CANON X-07 emulator<br />
    * eX1twin - SHARP X1twin emulator<br />
    * eYS-6464A - Shinko Sangyo YS-6464A emulator<br />
<br />
This archive is under GNU GENERAL PUBLIC LICENSE.</blockquote>
<br />
Changes :<br />
[VM/EVENT] support to run extra frames for continuous sound<br />
[VM/IO] support to register the return value<br />
[VM/IO] refine i/o map registrations<br />
[VM/UPD765A] support external drive selection<br />
[VM/UPD765A] fix not to output index hole signal if disk is not inserted]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PC6001VW v3.05e Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1977</link>
			<pubDate>Sat, 04 Sep 2010 09:44:20 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1977</guid>
			<description><![CDATA[PC6001VW emulates the NEC PC-6001 under Windows .<br />
<br />
<a href="http://bernie.hp.infoseek.co.jp/develop/develop.html" target="_blank">http://bernie.hp.infoseek.co.jp/develop/develop.html</a>]]></description>
			<content:encoded><![CDATA[PC6001VW emulates the NEC PC-6001 under Windows .<br />
<br />
<a href="http://bernie.hp.infoseek.co.jp/develop/develop.html" target="_blank">http://bernie.hp.infoseek.co.jp/develop/develop.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[crisis core bug?]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1974</link>
			<pubDate>Fri, 03 Sep 2010 15:20:47 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1974</guid>
			<description><![CDATA[Hi..<br />
I encountered a problem when I play ff cc<br />
<br />
<a href="http://img59.imageshack.us/i/bugvz.png/" target="_blank"><img src="http://img59.imageshack.us/img59/6748/bugvz.png" border="0" alt="[Image: bugvz.png&#93;" /></a><br />
How to fix it?<br />
<br />
good forum]]></description>
			<content:encoded><![CDATA[Hi..<br />
I encountered a problem when I play ff cc<br />
<br />
<a href="http://img59.imageshack.us/i/bugvz.png/" target="_blank"><img src="http://img59.imageshack.us/img59/6748/bugvz.png" border="0" alt="[Image: bugvz.png]" /></a><br />
How to fix it?<br />
<br />
good forum]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[bsnes v068.10 beta Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1973</link>
			<pubDate>Fri, 03 Sep 2010 14:51:15 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1973</guid>
			<description><![CDATA[SNES Emulator <br />
<br />
<a href="http://byuu.org/" target="_blank">http://byuu.org/</a><br />
<br />
Changes :<br />
<blockquote><cite>Quote:</cite>I've uploaded a technical preview to Google Code. This release contains only the source code, and profile-optimized bsnes-performance binary. Windows users will need the runtime DLLs from v068 official to use this.<br />
<br />
This release is only to demonstrate a new S-PPU renderer I have been working on. The goal is to use it only for the performance core. It is feature complete, with a few caveats. The most noticeable is that save state support is not implemented yet, but it also handles mosaic support in a less precise manner to speed things up. Under the hood, it is still a scanline renderer, but each scanline pass renders whole tiles at a time rather than iterating over every pixel. It is also designed more like the accurate PPU in terms of code layout, with each component of the PPU isolated to its own class. As a result, the performance build as a whole runs 13.5% faster now; which means the new S-PPU is roughly 27% faster than the old one.<br />
<br />
The bad news is that there's really nothing left to optimize anymore, unless I sacrifice more accuracy.</blockquote>
]]></description>
			<content:encoded><![CDATA[SNES Emulator <br />
<br />
<a href="http://byuu.org/" target="_blank">http://byuu.org/</a><br />
<br />
Changes :<br />
<blockquote><cite>Quote:</cite>I've uploaded a technical preview to Google Code. This release contains only the source code, and profile-optimized bsnes-performance binary. Windows users will need the runtime DLLs from v068 official to use this.<br />
<br />
This release is only to demonstrate a new S-PPU renderer I have been working on. The goal is to use it only for the performance core. It is feature complete, with a few caveats. The most noticeable is that save state support is not implemented yet, but it also handles mosaic support in a less precise manner to speed things up. Under the hood, it is still a scanline renderer, but each scanline pass renders whole tiles at a time rather than iterating over every pixel. It is also designed more like the accurate PPU in terms of code layout, with each component of the PPU isolated to its own class. As a result, the performance build as a whole runs 13.5% faster now; which means the new S-PPU is roughly 27% faster than the old one.<br />
<br />
The bad news is that there's really nothing left to optimize anymore, unless I sacrifice more accuracy.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FinalBurn Alpha Rerecording v0.0.5a Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1972</link>
			<pubDate>Fri, 03 Sep 2010 14:44:35 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1972</guid>
			<description><![CDATA[FinalBurn Alpha Rerecording is the rerecording version of FinalBurn Alpha with many customized features designed to aid in recording movie input files. <br />
<br />
<a href="http://code.google.com/p/fbarr/" target="_blank">http://code.google.com/p/fbarr/</a>]]></description>
			<content:encoded><![CDATA[FinalBurn Alpha Rerecording is the rerecording version of FinalBurn Alpha with many customized features designed to aid in recording movie input files. <br />
<br />
<a href="http://code.google.com/p/fbarr/" target="_blank">http://code.google.com/p/fbarr/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPCemu v0.8.7 Released]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1971</link>
			<pubDate>Fri, 03 Sep 2010 14:39:04 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1971</guid>
			<description><![CDATA[RPCEmu , the continued development of the popular Acorn machine emulator by Tom Walker , emulates an Acorn RiscPC and A7000.<br />
<br />
<a href="http://www.marutan.net/rpcemu/" target="_blank">http://www.marutan.net/rpcemu/</a><br />
<br />
Changes :<br />
    *  Windows<br />
          o Added networking support using 'bridged' network style (Leo Smiers); works with the win32 TAP interface (from the QEMU project) and uses the OpenVPN TUN/TAP drivers.<br />
          o Two fixes have reduced the likelihood of encountering a crash when using fullscreen mode.<br />
    * Linux and Windows<br />
          o Network GUI: a GUI to assist in configuring the network settings is available. For more details see the Networking section of the manual mentioned above.<br />
    * All Platforms<br />
          o A considerable number of fixes to the accuracy of HostFS as a RISC OS filing system.<br />
          o Add support for .iso image files that are &gt; 2GiB in size. Previously some of the data would have been inaccessible.<br />
          o Added suport for the scrollwheel on PS/2 mouse emulation; this only works with the ARM7500 or ARM7500FE (A7000 and A7000+ are the only hardware with PS2 mouse ports). Also requires RISC OS support from RISC OS Select (not present on earlier versions) and for you not to be using 'Follow Host Mouse'.<br />
          o Improved emulation of the I2C bus and Real Time Clock. Allows RISC OS 5.17 RTC autodetection to work. (Based on code by Jochen Karrer from the Softgun project).<br />
          o 'Follow Host Mouse' is now 32-bit compliant and working on RISC OS 5 (Timothy Coltman)<br />
          o Configure script for source compilation on 'Unix' systems no longer stops if it's not Linux.<br />
          o Significant refactoring of code, particularly mouse handling sections, SWI handling and Networking.]]></description>
			<content:encoded><![CDATA[RPCEmu , the continued development of the popular Acorn machine emulator by Tom Walker , emulates an Acorn RiscPC and A7000.<br />
<br />
<a href="http://www.marutan.net/rpcemu/" target="_blank">http://www.marutan.net/rpcemu/</a><br />
<br />
Changes :<br />
    *  Windows<br />
          o Added networking support using 'bridged' network style (Leo Smiers); works with the win32 TAP interface (from the QEMU project) and uses the OpenVPN TUN/TAP drivers.<br />
          o Two fixes have reduced the likelihood of encountering a crash when using fullscreen mode.<br />
    * Linux and Windows<br />
          o Network GUI: a GUI to assist in configuring the network settings is available. For more details see the Networking section of the manual mentioned above.<br />
    * All Platforms<br />
          o A considerable number of fixes to the accuracy of HostFS as a RISC OS filing system.<br />
          o Add support for .iso image files that are &gt; 2GiB in size. Previously some of the data would have been inaccessible.<br />
          o Added suport for the scrollwheel on PS/2 mouse emulation; this only works with the ARM7500 or ARM7500FE (A7000 and A7000+ are the only hardware with PS2 mouse ports). Also requires RISC OS support from RISC OS Select (not present on earlier versions) and for you not to be using 'Follow Host Mouse'.<br />
          o Improved emulation of the I2C bus and Real Time Clock. Allows RISC OS 5.17 RTC autodetection to work. (Based on code by Jochen Karrer from the Softgun project).<br />
          o 'Follow Host Mouse' is now 32-bit compliant and working on RISC OS 5 (Timothy Coltman)<br />
          o Configure script for source compilation on 'Unix' systems no longer stops if it's not Linux.<br />
          o Significant refactoring of code, particularly mouse handling sections, SWI handling and Networking.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with Jpcsp]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1967</link>
			<pubDate>Fri, 03 Sep 2010 01:38:20 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1967</guid>
			<description><![CDATA[Hello i'm new and a noob with emulators lol<br />
<br />
I don't understand why jpcsp doesn't work on my computer...<br />
In the beginning i wanted to play to crisis core and it didn't work but today i tried the game "cube" which is with the emulator in order to check if my computer was able to emule a psp but it didn't work too.<br />
<br />
So i would like to know if someone can explain me bases of the software and also what is the minimal configuration required to make it work with windows vista.<br />
<br />
Thanks!<br />
<br />
ps: sorry for my english i'm french <img src="http://www.emunewz.net/forum/images/smilies/blush.gif" style="vertical-align: middle;" border="0" alt="Blush" title="Blush" />]]></description>
			<content:encoded><![CDATA[Hello i'm new and a noob with emulators lol<br />
<br />
I don't understand why jpcsp doesn't work on my computer...<br />
In the beginning i wanted to play to crisis core and it didn't work but today i tried the game "cube" which is with the emulator in order to check if my computer was able to emule a psp but it didn't work too.<br />
<br />
So i would like to know if someone can explain me bases of the software and also what is the minimal configuration required to make it work with windows vista.<br />
<br />
Thanks!<br />
<br />
ps: sorry for my english i'm french <img src="http://www.emunewz.net/forum/images/smilies/blush.gif" style="vertical-align: middle;" border="0" alt="Blush" title="Blush" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["A fatal error has been detected by the Java"]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1965</link>
			<pubDate>Thu, 02 Sep 2010 21:07:19 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1965</guid>
			<description><![CDATA[hi guys.<br />
help please! I'm having this problem on the last build 1751,I already tried to patch Java to version 6 update 21,didn't help!<br />
<br />
always when I load game and Runing  the emulator I show me this:<br />
<br />
<blockquote><cite>Quote:</cite>#<br />
# A fatal error has been detected by the Java Runtime Environment:<br />
#<br />
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x7773a048, pid=664, tid=3620<br />
#<br />
# JRE version: 6.0_21-b07<br />
# Java VM: Java HotSpot&#153; Client VM (17.0-b17 mixed mode windows-x86 )<br />
# Problematic frame:<br />
# C  [msvcrt.dll+0xa048&#93;</blockquote>
]]></description>
			<content:encoded><![CDATA[hi guys.<br />
help please! I'm having this problem on the last build 1751,I already tried to patch Java to version 6 update 21,didn't help!<br />
<br />
always when I load game and Runing  the emulator I show me this:<br />
<br />
<blockquote><cite>Quote:</cite>#<br />
# A fatal error has been detected by the Java Runtime Environment:<br />
#<br />
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x7773a048, pid=664, tid=3620<br />
#<br />
# JRE version: 6.0_21-b07<br />
# Java VM: Java HotSpot&#153; Client VM (17.0-b17 mixed mode windows-x86 )<br />
# Problematic frame:<br />
# C  [msvcrt.dll+0xa048]</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bleach Heat of the Soul 2 - JAP - UCJS10017]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1964</link>
			<pubDate>Thu, 02 Sep 2010 19:35:09 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1964</guid>
			<description><![CDATA[<img src="http://i54.tinypic.com/2vbu3ar.png" border="0" alt="[Image: 2vbu3ar.png&#93;" /><br />
<img src="http://i54.tinypic.com/6hte1t.png" border="0" alt="[Image: 6hte1t.png&#93;" /><br />
<img src="http://i56.tinypic.com/10rogar.png" border="0" alt="[Image: 10rogar.png&#93;" /><br />
<img src="http://i54.tinypic.com/s65a46.png" border="0" alt="[Image: s65a46.png&#93;" /><br />
<br />
<br />
<span style="font-weight: bold;"><span style="color: #006400;">Peace~</span></span>]]></description>
			<content:encoded><![CDATA[<img src="http://i54.tinypic.com/2vbu3ar.png" border="0" alt="[Image: 2vbu3ar.png]" /><br />
<img src="http://i54.tinypic.com/6hte1t.png" border="0" alt="[Image: 6hte1t.png]" /><br />
<img src="http://i56.tinypic.com/10rogar.png" border="0" alt="[Image: 10rogar.png]" /><br />
<img src="http://i54.tinypic.com/s65a46.png" border="0" alt="[Image: s65a46.png]" /><br />
<br />
<br />
<span style="font-weight: bold;"><span style="color: #006400;">Peace~</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ICE ROAD TRUCKERS [mini&#93;  - NPEZ00145 [Encrypted&#93;]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1962</link>
			<pubDate>Thu, 02 Sep 2010 14:19:33 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1962</guid>
			<description><![CDATA[Is hard unplayable Buggy gameplay (Black errors)<br />
<br />
- problems in the hle.sceSasCore and Ge <br />
<br />
<blockquote><cite>Quote:</cite>54372 [GUI&#93; WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)<br />
<br />
208957 [GUI&#93; ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208973 [GUI&#93; ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208985 [GUI&#93; ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208996 [GUI&#93; ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
209007 [GUI&#93; ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
209008 [GUI&#93; ERROR ge - Aborting current list processing due to too many errors</blockquote>
<br />
<blockquote><cite>Quote:</cite>274840 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
274842 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
274843 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1<br />
274843 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
274844 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
274844 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1<br />
275253 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
275254 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
275254 [thread00&#93; WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1</blockquote>
<br />
Aleatory Blocking audio sceAudioOutputPannedBlocking <br />
(pvoid_buf==0): delaying current thread]]></description>
			<content:encoded><![CDATA[Is hard unplayable Buggy gameplay (Black errors)<br />
<br />
- problems in the hle.sceSasCore and Ge <br />
<br />
<blockquote><cite>Quote:</cite>54372 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)<br />
<br />
208957 [GUI] ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208973 [GUI] ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208985 [GUI] ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
208996 [GUI] ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
209007 [GUI] ERROR ge - Waiting too long on stall address 0x089D5000, aborting the list id=0xb PSP_GE_LIST_STALL_REACHED<br />
209008 [GUI] ERROR ge - Aborting current list processing due to too many errors</blockquote>
<br />
<blockquote><cite>Quote:</cite>274840 [thread00] WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
274842 [thread00] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
274843 [thread00] WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1<br />
274843 [thread00] WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
274844 [thread00] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
274844 [thread00] WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1<br />
275253 [thread00] WARN  hle.sceSasCore - __sceSasSetKeyOn bad voice number -1<br />
275254 [thread00] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number -1<br />
275254 [thread00] WARN  hle.sceSasCore - __sceSasSetPitch bad voice number -1</blockquote>
<br />
Aleatory Blocking audio sceAudioOutputPannedBlocking <br />
(pvoid_buf==0): delaying current thread]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aliens vs. Predator™ - Requiem - US - ULUS10327]]></title>
			<link>http://www.emunewz.net/forum/showthread.php?tid=1961</link>
			<pubDate>Thu, 02 Sep 2010 10:57:31 -0600</pubDate>
			<guid isPermaLink="false">http://www.emunewz.net/forum/showthread.php?tid=1961</guid>
			<description><![CDATA[Thread on the old forum:<br />
<a href="http://jpcsp.org/forum/viewtopic.php?f=27&amp;t=2337" target="_blank">http://jpcsp.org/forum/viewtopic.php?f=27&#x26;t=2337</a><br />
<br />
<span style="font-weight: bold;">r1751</span><br />
<br />
works with Media Engine enabled, movies play well<br />
<br />
What a pleasant surprise. Game now shows something and is playable.<br />
<br />
It starts with some error: It only show the MPAA "T"-Rating for a very short time, also the AVP logo (it flickers shortly) but then the menu is pretty good. Did not find a problem beyond the menu but the game is rather slow on my machine]]></description>
			<content:encoded><![CDATA[Thread on the old forum:<br />
<a href="http://jpcsp.org/forum/viewtopic.php?f=27&amp;t=2337" target="_blank">http://jpcsp.org/forum/viewtopic.php?f=27&t=2337</a><br />
<br />
<span style="font-weight: bold;">r1751</span><br />
<br />
works with Media Engine enabled, movies play well<br />
<br />
What a pleasant surprise. Game now shows something and is playable.<br />
<br />
It starts with some error: It only show the MPAA "T"-Rating for a very short time, also the AVP logo (it flickers shortly) but then the menu is pretty good. Did not find a problem beyond the menu but the game is rather slow on my machine]]></content:encoded>
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	</channel>
</rss>