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Elminage Original - NPUH10128
#1
r2871
gets an error (and no movie plays), but pressing 'x' lets the game proceed to the menu and ingame.
Code:
22:33:49  INFO hle.sceMpeg - user_main - sceMpegInit
22:33:49  INFO compiler - user_main - Splitting _S1_2_89115E0 (73/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8911838 (76/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8910FA4 (74/50)
22:33:49  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIE/OP_01.pmf flags = 1 permissions = 00
22:33:49  INFO compiler - user_main - Splitting _S1_2_890EB7C (85/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8911260 (118/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890DC20 (118/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890FA20 (151/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890F6F8 (135/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_881B1F4 (1034/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_881CBC8 (82/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8812574 (106/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_881327C (60/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8811454 (138/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_8816AF0 (63/50)
22:33:49  INFO   stdout - user_main - ********** PlayMovie (0) **********
22:33:49  INFO compiler - soundThread - Splitting _S1_2_890FEB8 (77/50)
22:33:49  INFO compiler - displayThread - Splitting _S1_2_890E024 (92/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890E890 (187/50)
22:33:49  INFO compiler - readThread - Splitting _S1_2_890E57C (72/50)
22:33:49  INFO compiler - readThread - Splitting _S1_2_89110CC (101/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890E768 (61/50)
22:33:49  INFO compiler - user_main - Splitting _S1_2_890D96C (57/50)
22:33:50  INFO       me - user_main - Using external audio 'tmp\NPUH10128\Mpeg-11214848\ExtAudio-0.wav'
22:33:50  INFO compiler - user_main - Splitting _S1_2_890DA50 (67/50)
22:33:51 ERROR       ge - GUI - Waiting too long on stall address 0x08EBFF80, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EBFF80, stall=0x08EBFF80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
22:33:51 ERROR       ge - GUI - Waiting too long on stall address 0x08EBFF80, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EBFF80, stall=0x08EBFF80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
22:33:51 ERROR       ge - GUI - Waiting too long on stall address 0x08EBFF80, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EBFF80, stall=0x08EBFF80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
22:33:51 ERROR       ge - GUI - Waiting too long on stall address 0x08EBFF80, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EBFF80, stall=0x08EBFF80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
22:33:51 ERROR       ge - GUI - Waiting too long on stall address 0x08EBFF80, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EBFF80, stall=0x08EBFF80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
22:33:51 ERROR       ge - GUI - Aborting current list processing due to too many errors
22:33:59  INFO compiler - user_main - Splitting _S1_2_890F3D4 (201/50)
22:33:59  INFO   stdout - displayThread - frame count = 276
22:33:59  INFO   stdout - displayThread - frame loss  = 0
22:33:59  INFO   stdout - soundThread - sound count = 200
22:33:59  INFO   stdout - soundThread - sound delay = 0


Attached Files Thumbnail(s)
                   

.zip   Log_r2871(64bit)_INFO.zip (Size: 138.95 KB / Downloads: 74)
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#2
What happens in opening movie is actually pause because of memory errors, however emulator is not aware of it !
No memory errors are written in the log, only "waiting too long on stall adress" , HOWEVER pressing "run" eventhough emulator is not paused continues the opening movie. ( you have to press run many times )

Opening movie is completely fixed and plays fine if file "memory.mbrk" is created in jpcsp directory
Reply
#3
nice find Smile, confirmed if the mbrk file is present , or the emulator set to debug, the movie will play

anyways added debug log for hle.sceMpeg, I can also make a trace log if needed.


Attached Files
.zip   Log_r2875(64bit)_INFO.zip (Size: 131.86 KB / Downloads: 81)
Reply
#4
(11-25-2012, 11:07 PM)hyakki Wrote: nice find Smile

Thanks Smile

Also, you cant enable vertex cache with this game.
It will freeze pretty soon with it on ( usually buying/selling items )
It keeps running longer when java memory options are increased, so I guess vertex cashe needs a lot or memory or something ?
But this is some kind of "memory hole" or something, because I increased xmx to 4gb and xxpermsize to 2gb and it still crashes eventually.

But, its not a problem since game doesnt really need vertex cache.
It should be disabled and everything runs smoothly Smile
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