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Unbound Saga - USA - NPUH10008
#1
Previous thread on JPCSP forum.
r1507
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
238207 [GUI] WARN  ge - Unimplemented sceGuViewport(cx=2048, cy=2048, X, X)
238208 [GUI] WARN  ge - Unknown/unimplemented video command [pce](hex=00000001,int=1,float=0,000000)
238208 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
238229 [user_main] INFO  stdout - MORECORE: committed 9764864 (total 17956864)
238229 [user_main] INFO  stdout -
238233 [ResCache.Loader] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/menu.vpak flags = 1 permissions = 0777
238244 [SceIofileAsync] INFO  hle - Running dummy async thread!
238244 [SceIofileAsync] INFO  runtime - Thread exit detected SceUID=1050 name:'SceIofileAsync' return:0x0
238786 [ResCache.Loader] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/menu_sounds.vpak flags = 1 permissions = 0777
238790 [SceIofileAsync] INFO  hle - Running dummy async thread!
238791 [SceIofileAsync] INFO  runtime - Thread exit detected SceUID=1053 name:'SceIofileAsync' return:0x0
238800 [ResCache.Loader] INFO  runtime - Thread exit detected SceUID=1045 name:'ResCache.Loader' return:0x0
239234 [GUI] WARN  ge - Unimplemented sceGuViewport(cx=2048, cy=2048, X, X)
239234 [GUI] WARN  ge - Unknown/unimplemented video command [pce](hex=00000001,int=1,float=0,000000)
239235 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
...
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0xFFFFFFFF v1:0x00001048
a0:0x00001048 a1:0x09FFB220 a2:0x08BF180C a3:0x08BF0000
t0:0x089F0000 t1:0x089F0000 t2:0x08C04660 t3:0x08C06BF0
t4:0x08C046B4 t5:0x089F0000 t6:0x000001E0 t7:0x00000110
s0:0x08C04630 s1:0x00000011 s2:0x08BF0000 s3:0x09DF2E18
s4:0x08BF1660 s5:0x08BF0000 s6:0x089B0000 s7:0x08BF0000
t8:0x440CC2C0 t9:0x44044000 k0:0x09FFBB00 k1:0x00000000
gp:0x089F2380 sp:0x09FFB220 fp:0x089B0000 ra:0x08924030
0x0880021C: 0x3C030000 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ResCache.Loader' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08936AA8 Stack: 0x09F93C00 - 0x09FA3C00 Stack Size: 0x00010000
Thread Run Clocks: 5312115 Exit Code: 0x00000000
Thread Wait Type: None Us: 50 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 6813 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'uber-brain' ID: 0x1015 Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088C6BF4 Stack: 0x09FA3C00 - 0x09FBBC00 Stack Size: 0x00018000
Thread Run Clocks: 134906 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 6658 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880021C Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 7930179552 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceWaveMain' ID: 0x1029 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089987D0 Stack: 0x09FFFA00 - 0x09FFFC00 Stack Size: 0x00000200
Thread Run Clocks: 10661 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1028) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS thread' ID: 0x102D Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08905E18 Stack: 0x09FFEA00 - 0x09FFFA00 Stack Size: 0x00001000
Thread Run Clocks: 22490 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01669624 23500324 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX    XX]
Fragmented memory: 001969C0 1665472 bytes
[                                                          XXXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   

.zip   NPUH10008_r1507_dynarec_info.zip (Size: 9.71 KB / Downloads: 92)
Reply
#2
r1680

works with Media Engine enabled

Compatibility:
Video: Use Viewport

Works well but the lightning ingame is wrong.

Please move this to playable or at least to half-playable


Attached Files Thumbnail(s)
                   

.7z   unbound.7z (Size: 106.67 KB / Downloads: 89)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#3
using r 2832
still goes ingame and still has the lighting problem
here is the log


Attached Files
.zip   log.zip (Size: 79.22 KB / Downloads: 72)
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