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New and need a little help
#1
Hey guys I've just started using jpcsp and I can't get it to work i have java 32 and i'm running jpcsp v0.6 2324 32bit version I start up the emulator everything seems fine but when I load any UMD image from my bleach game to the cube test that comes with the emulator I just get a black screen that has 1 FPS. I'm really hopping for a fix here any help would be appreciated thanks.

Comp specs
CPU: i7 2600k 3.4 ghz
Ram: corsair 8gb
GPU: Nvidia 570
HDD: WD 500gb

Edit: cube test runs after letting it it sit for a while a multi colored cube will appear and spin and 60 fps but it takes a couple of min and Bleach heat soul 7 still wont run here is a logger list at info level if it helps anyone


0 [GUI] INFO emu - Java version: 1.6.0_27 (1.6.0_27-b07)
4 [GUI] INFO emu - Jpcsp v0.6 2324
6 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10110
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = BLEACH ~ヒート・ザ・ソウル7~
USE_USB = 0
probably homebrew? false
134 [GUI] INFO emu - Loading global compatibility settings:
135 [GUI] INFO emu - Configuration / Region
139 [GUI] INFO emu - Language [English]
139 [GUI] INFO emu - Button preference: ["O" for "Enter"]
140 [GUI] INFO emu - Daylight savings: [Off]
141 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
141 [GUI] INFO emu - Time format: [24H]
142 [GUI] INFO emu - Date format: [YYYY-MM-DD]
143 [GUI] INFO emu - WLAN power saving mode: [Off]
143 [GUI] INFO emu - Ad hoc channel: [Auto]
144 [GUI] INFO emu - Nickname: []
144 [GUI] INFO emu - Configuration / Video
145 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
145 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
146 [GUI] INFO emu - [X] Use vertex cache
147 [GUI] INFO emu - [X] Use shaders (experimental)
147 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
148 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
148 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
149 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
149 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
150 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
150 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
151 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
151 [GUI] INFO emu - Configuration / Audio
152 [GUI] INFO emu - [ ] Disable audio threads
153 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
153 [GUI] INFO emu - [ ] Disable audio blocking
154 [GUI] INFO emu - Configuration / Memory
154 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
155 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
155 [GUI] INFO emu - Configuration / Media
156 [GUI] INFO emu - [ ] Use Media Engine
156 [GUI] INFO emu - [ ] Extract media files to tmp folder
157 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
157 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
158 [GUI] INFO emu - Configuration / Compiler
158 [GUI] INFO emu - [X] Use compiler (dynarec)
159 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
159 [GUI] INFO emu - [3000] Maximum method size
160 [GUI] INFO emu - Configuration / Crypto
160 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
161 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
161 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
162 [GUI] INFO emu - Configuration / Display
162 [GUI] INFO emu - Anti-aliasing: [OFF]
163 [GUI] INFO emu - Resolution: [Native]
163 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
164 [GUI] INFO ge - Only GE Graphics: true
191 [GUI] INFO ge - Using Async Vertex Cache
191 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
191 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
192 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
192 [GUI] INFO memory - Ignore invalid memory access: true
193 [GUI] INFO hle - Ignore Unmapped Imports enabled
434 [GUI] INFO hle.sceDisplay - Saving GE to Textures
602 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
608 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
613 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
617 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
621 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
626 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
630 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
635 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
639 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
643 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
647 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
651 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
655 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
659 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
663 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
667 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
668 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
856 [GUI] INFO ge - Using RenderingEngineLwjgl31
857 [GUI] INFO ge - OpenGL version: 4.1.0
857 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
857 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
857 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
863 [GUI] INFO ge - Using VBO
865 [GUI] INFO ge - Using shaders with Skinning
865 [GUI] INFO ge - Using dynamic shaders
866 [GUI] INFO ge - Using Geometry Shader for SPRITES
1032 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1175 [GUI] INFO ge - Using VBO
1175 [GUI] INFO ge - Using shaders with Skinning
1176 [GUI] INFO ge - Using dynamic shaders
1176 [GUI] INFO ge - Using Geometry Shader for SPRITES
1329 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8406 [root] WARN hle - Unsupported syscall 207A SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
8442 [ExitThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
8538 [PowerThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1A
8628 [Main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
8631 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/fpack/sector.lst flags = 1 permissions = 00
8690 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
10038 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
11389 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
12737 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
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#2
There seems to be an issue reloading games or loading a new game from another game. Try shutting down JPCSP and restart, then just load Bleach: Heat of the Soul and press play without loading the cube test first (and really, you only need to check the cube test the first time you get JPCSP, not everytime before you play). The game should now load properly without getting stuck at a black screen.
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