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Crisis Core: Final Fantasy VII - ULUS10336
Ok, managed to make the game playable:

I am using i7 3770k , 8GB RAM and GeForce GTX 560Ti
Note that these settings should work for you too, since my cores didnt go over 30% usage.

JPCSP r2568 64bit + Java 7.5 64bit on Win7 Pro

avg frames - 34 (recorded with fraps)

64bit JPCSP gives higher FPS in my experience.

Video
"Only GE Graphics"
"Use Vertex Cache"
"Use shaders (experimental)"
"Use a Geometry Shader for 2D rendering......"
"Enable saving GE screen to Textures instead of Memory"
"Enable decoding of indexeed......."

Memory
"Ignore invalid memory ....."

Compiler
"Use compiler"
"100" Maximum method size

Display
Anti-alisaing: "x4"
Resolution : "Native"
check Start JPCSP in Full screen

Press OK, restart JPCSP and try it now.

edit: I put my save files in this archive.
You have to copy SAVEDATA folder in your JPCSP\ms0\PSP\ folder if you want to use them.

I suggest you use the 3rd save file to BENCHMARK since its a short animation and a fight with lots of enemies onscreen.

http://www.sendspace.com/file/4b0uoj

I get average 34FPS in that fight.


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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by Viperus - 06-16-2012, 02:17 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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