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Crisis Core: Final Fantasy VII - ULUS10336
@mordaki987: There are multiple kinds of sounds used in PSP games, which use different media types. For instance, sceSasCore is only responsible for sound effects or very basic voices (shouts, steps, explosions) in raw PCM data or ADPCM/VAG data. But, on the other hand, sceAtrac3plus, handles most BGM music (sound tracks) in AT3 or AT3+ formats. So, there shouldn't be any changes in background music, because we still can't convert AT3+ data through Xuggler.
Currently, we either use a real PSP or, more recently, a separate installation of SonicStage.

@theball: Are you referring to the same issue as elpan? The game freezes if you use the SonicStage method?
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by Hykem - 12-05-2010, 04:21 PM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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