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Crisis Core: Final Fantasy VII - ULUS10336
Thanks Hyakki huge help i went to 50 Max Method size Disabled UBO menu still did not work i enabled shader implementation for stencil test and menu works flawlessy now.
Biggish problem when i go in to midgar and a few other places and talk to people there is no dialogue. I just dont want to miss dialogue which makes the game more interesting and could peice the story together sorry for being a burden.
I am using 32 bit jpcsp. The menu flashes and eventually appears but the pointer wont move and i cant click or do anything besides go back.
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[x] Use shaders (experimental) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable shader implementation for stencil test
|Media|
[x] Use Media Engine
|Compiler|
[x] Use compiler (dynarec)
[500] Maximum method size
I am running:
Phenom 2 6x 3ghz
8Gb ddr3 1600
9500 gt 512mb
All latest drivers

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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by bigal80ak - 05-13-2012, 10:30 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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