11-23-2010, 09:33 PM
(11-23-2010, 08:59 PM)Kai3213 Wrote:(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log
Code:Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
at _S1_2_885F058.s(_S1_2_885F058.java:508)
at _S1_2_885F058.exec(_S1_2_885F058.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
I'm in revision 1873 >_<
I wonder why everyone's using the console instead of the logger these days...
@Kai3213: Well, if the error is on the console you have to do that. The logger would not help here.
@Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit