05-08-2012, 07:56 PM
(05-08-2012, 07:25 PM)gid15 Wrote:(05-08-2012, 07:00 PM)wcamicase Wrote: OMG yeah it's working now, i'm using 2551Try disabling the option "Enable decoding of indexed textures (using CLUT) in shader", it seems to cause problems with shaders on your hardware:
Thanks :3
But the crashing is still here :/
Here's the log, the game runs at 100%, but its constantly crashing
Code:Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Shaders do not run correctly on your computer. They have been automatically disabled.
I did that but still crashes :/ in version 2514 it works fine, the only problem is the one you solved with the vertex cache