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Crisis Core: Final Fantasy VII - ULUS10336
(03-02-2012, 11:52 AM)Vegerunks Wrote: I haven't played this game since upgrading my computer 5 months ago but when I had my crap computer I'd get about 15 - 20 FPS with Only GE, Save GE to Texture ignore memory errors or whatever, Media engine, use sonic stage, and compiler set to 100 or 500.

But seeing as you have an ATI card you might need to check the ATI suggested ones(like Dynamic Shader Generations)
Lately i've noticed that i have random crashs with compiler @500. When I play with 50 or 100 the game gets @30fps almost all the time, but, whenever ANY char is near of the screen (in a 3d perspective (not usind 3d btw)) he/she just vanish, I can see his shadow but the rest of the char vanish. Makes the game 100% playable (almost like psp) but, it will be a pain in the ass with the cutscene since most are really near, or to find some chests (they also vanish).

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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by Radesk - 03-02-2012, 03:05 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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