This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 37 Vote(s) - 3.92 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crisis Core: Final Fantasy VII - ULUS10336
(07-04-2010, 12:33 PM)hlide Wrote:
(07-04-2010, 06:08 AM)hyakki Wrote: shaders not working here in r1642 (black and white in sector 8, also random black & white in other parts of the game, (limit breaks, cut scenes..etc)) :p.


nvidia video card

1) Be sure to upgrade to the last driver to get the last OpenGL and GLSL (shader language)
2) Use a tool to give you which version GLSL and OpenGL are
3) shaders are really experimental. There may be some conflict between the non shader code and the shader code, especially with all the ge state change detection. I may also be using some incompatible stuff in the shader for all cards. It is the very first time I am coding GLSL. And GE is not an easy beast to tame. I am seriously doubting whether we are able to emulate all the GE features because OpenGL has some crappy restrictions.

I'm just reporting my findings on the recent experimental change in r1640, so far it seems to help some people where the old shader system didn't work and break others that the old shader system worked at least for this game.

anyways same black & white in r1643 shaders worked ok before the experimental change in r1640.
obviously some video cards might work differently with difference shader versions or drivers.

need someone with a newer video card to test this, for example a geforce 9800GT or higher video card to better simulate my system :p

can't test much more right now need to get to work.


btw glad to see someone is working on the opengl system, it was getting somewhat outdated ^^

Geforce 9800GTX+
nvidia driver version 257.21
Reply


Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by hyakki - 07-04-2010, 01:24 PM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

Forum Jump:


Users browsing this thread: 16 Guest(s)