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Crisis Core: Final Fantasy VII - ULUS10336
psp 
How come whenever I enable "Use GE graphics", the videos seems lagged?
It's very smooth when "Use GE graphics" is disabled.

But, even if it's disabled or enabled, I can't go past the second fight (in the new game, the monster in the city that everyone's running away from). The emulator just pauses there, no error logs made. And the only thing I can do with the emulator by then is to drag it... (Like the emulator is fully disabled: I can't even close it with the X button; I have to close the Command Prompt to close the emulator...) The music still plays though...

The ones I enable in the Configuration:

Video:
Only GE graphics (but it's way faster in this game if unchecked)
Use shaders
Use a Geometry Shader for 2D rendering
Enable saving GE screen to Textures instead of Memory
Enable dynamic shader generation

Media:
Use Media Engine
Decode audio files with SonicStage

Compiler:
Use compiler
Maximum method size: 100

Specs:
Intel i5 2500k @3.3Ghz
Intel HD Graphics
4GB RAM (but only 3GB is used because I use...)
Windows 7 Professional 32-bit

Jpcsp Rev: r2263
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by yrguig - 09-15-2011, 03:13 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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