This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 37 Vote(s) - 3.92 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crisis Core: Final Fantasy VII - ULUS10336
(05-03-2010, 07:48 AM)hyakki Wrote: (For maximum speed make sure that in the JPCSP Log console "Log Level" is set to off)

Notes:
Steps for improving performance.
screens taken from R2078, if you are missing any of these options you are using an old build.


Dont expect full speed even with top of the line computers (some parts of the game will be slower then others)
for it to be "playable" use a pc @ 3~ Ghz , 4~ gigs of ram , Nvidia video card (6800 and higher)



-When changing options do it "before" you load the game, or else you'll need to close and restart Jpcsp.
-These settings are only to be used as a base template, I found these worked good on my system, I encourage you to find your own settings.
-Settings are also specific to this game, they might not work as well in other games when set to this configuration.
-Shaders only work right if you have an NVIDIA video card, if you experience any graphics problems with AMD/ATI disable the Shader options.

Optimal Game setting
Code:
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[!] Use vertex cache                                                           <---- Common cause for most out of memory errors, can give speedup in most cases.
[x] Use shaders (experimental)                                                 <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[500] Maximum method size

Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::
Screens
[Image: ir56vr.jpg][Image: spu0zq.jpg]
[Image: 5pe79t.jpg][Image: 5k0mdy.jpg]
[Image: 2hyjx92.jpg][Image: 2ntv2tu.jpg]
[Image: mv44ti.jpg]

New video added 11/12
Videos (Intro)
http://megavideo.com/?v=M2H9AZXL

Will these settings work with my system?
Windows 7 64Bit
Intel® HD Graphics(Core i5)
4 GB RAM
Intel® Core i5 CPU - 2.52 Ghz dual core processor(460M)
Reply


Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by Zehlek - 09-13-2011, 03:03 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

Forum Jump:


Users browsing this thread: 12 Guest(s)