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Crisis Core: Final Fantasy VII - ULUS10336
(08-12-2011, 08:50 PM)hyakki Wrote: the sword glitch is caused from using a low maximum method size, set to 500+, 100 and under problems will show up like wrong colors sword acting strange ..etc.

I have this same issue as well, since the begin. Alot of dialogue and other pre-motioned scenes zack has his sword floating around him. This was with method size set to 500. In fact, right now with method size 500 or higher, the game gets quite laggy for me. With a method size of 50 it runs very smooth.
Though I had disabled "Only GE Graphics" before, it did not fix my initial problem with the menu. When I changed the method size as well, it did fix it. But the curious part is that whatever I do now with method size does not influence my initial problem anymore. So I did need to put it to 50 and disable "Only GE Graphics" to solve my issue, but now that it's solved, the method size is no longer needed at 50 to keep it solved. Sorry if this sounds confusing, just trying to help people, and myself, make sense of things.
Either way, considering the floating swords is my only issue remaining, it's a small price to pay to play this game smoothly. And I really don't mind anyway.
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by Antiga - 08-13-2011, 03:00 AM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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