This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 37 Vote(s) - 3.92 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crisis Core: Final Fantasy VII - ULUS10336
(08-11-2011, 08:13 PM)unholyjebus Wrote: I've got a problem. The problem i've been having is that cutscenes are extremely juttery yet when i'm in game, it runs at perfect speed. I get around 44fps even when in cutscenes and from what i've read, that's more than enough. Here are my specs:
Intel core I7-2630QM (Quad Core) @ 2.00 GHz
4.00 GB RAM DDR2
NVIDIA Geforce GT 525M
JPCSP v0.6 r2263

Since I can get easily over 30fps, I wouldn't have thought that it's not a problem with my hardware. I'm using Media Engine and also used the recommended settings (experimented a little as well).

Also, there are a few problems with the sprites such as Zacks sword flying around inanimately and wierd rainbow coloured lines underneath the charecters feet. Does anyone have any idea how to fix this?

I think I found out what the problem is when getting jittery movies / movement in game when using "Only Ge graphics" and Nvidia video cards.
1. Go into Nvidia Control Panel and turn Threaded optimization to Off (this option was just added/modified in recent drivers and that's about when the problem started so I tried turning that option off, and it seemed to fix it - for me at-least Smile )
(You can also Enable the stencil test option to fix the jitter, (this can cause a slowdown though and it's currently not very compatible with save GE to Texture option.)).
       

let me know if it works. if it does you can also make a custom profile for Java.exe with nvidiaInspector and disable this setting so then it wont effect other games/apps.

the sword glitch is caused from using a low maximum method size, set to 500+, 100 and under problems will show up like wrong colors sword acting strange ..etc.
Reply


Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by hyakki - 08-12-2011, 08:50 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

Forum Jump:


Users browsing this thread: 27 Guest(s)