(03-15-2011, 10:03 PM)theball Wrote: rev 1021 :
ATI radeon HD2600 catalyst 11.2
If I check :
- Use shaders;
- Disable UBO;
- Enable saving GE to textures;
- Enable dynamic shaders generation.
15 FPS ingame (40-45 for videos), but the game crash when I touch someone during a figth :/
And this errors appears :
Exception in thread "AUDIO MIXER THREAD" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
But If I check Enable decoding of indexed CLUT and uncheck Enable saving GE to textures, all characters are not shown and I have an other error (I've no time to redo this today) but it's always a java heap space ...
I'm guessing there's conflict when both dynamic shaders and save to GE to textures are enabled.
Funny thing, I spend more time on the forum instead of on emulators