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Crisis Core: Final Fantasy VII - ULUS10336
(03-15-2011, 10:03 PM)theball Wrote: rev 1021 :
ATI radeon HD2600 catalyst 11.2

If I check :
- Use shaders;
- Disable UBO;
- Enable saving GE to textures;
- Enable dynamic shaders generation.

15 FPS ingame (40-45 for videos), but the game crash when I touch someone during a figth :/
And this errors appears :

Exception in thread "AUDIO MIXER THREAD" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space

But If I check Enable decoding of indexed CLUT and uncheck Enable saving GE to textures, all characters are not shown and I have an other error (I've no time to redo this today) but it's always a java heap space ...

I'm guessing there's conflict when both dynamic shaders and save to GE to textures are enabled.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by Kai3213 - 03-16-2011, 09:24 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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