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Crisis Core: Final Fantasy VII - ULUS10336
I don't know if this apply to everyone but by enabling vertex cache gimme some extra speed.
BTW, My CAL is 11.2

Quote:But If I check Enable decoding of indexed CLUT and uncheck Enable saving GE to textures, all characters are not shown and I have an other error (I've no time to redo this today) but it's always a java heap space ...

yeah, i got the same problem whenever enabling CLUT w/wo Enable saving GE to textures.

#It's time for a showoff heh heh...

#2: the last pic show what happened when i set method to 50.
   


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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by jakeslogan - 03-16-2011, 01:57 AM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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