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Surreal64 XXX CE B5.3 Released
#1
xbox 
A Nintendo 64 emulator for the XBOX

Changes :
- Changed: Load/Save Surreal.ini directly from/to D: instead of T: if running from HDD
- Changed: Load/Save Surreal.ini directly from/to T: if running from CD/DVD. Launcher loads Surreal.ini from D: in case it doesn't exist on T:
- Changed: No more Surreal10.ini in T:
- Changed: Removed XBINPUT_DEADZONE and XBINPUT_SUMMAND. These settings are no longer valid for any ini.
- Changed: Some smaller changes regarding menu appearance
- Changed: RiceVideo6.1.2.ini is based on http://code.google.com/p/emu-1964/source...4Video.ini
- Fixed: Music could not be paused / resumed in all menus
- Fixed: MemPak/RumblePak detection code in Launcher and Ingame menu (1964/PJ64/UHLE)
- Fixed: JttL audio plugin showed up twice and did not work (Launcher)
- Fixed: HDTV 480p detection missing in some video plugins
- Fixed: Video plugins had different Backbuffer / DepthStencil formats, changed all to 16 Bit
- Fixed: Controller sensitivity settings are now properly implemented (thanks to weinerschnitzel)
- Fixed: Updated Surreal.ini (Super Mario 64 - The Missing Stars now showing up properly)
- Fixed: Screenshot function was broken -> reverted
- Added: Menu option to enable / disable launch screens (by ez0n3)
- Added: Monkeys69's edited Surreal.ini (http://forums.xbox-scene.com/index.php?showtopic=695621)
- Added: New DefaultPak option -> "None" (All Paks removed)
- Added: New Frameskip option in Launcher / Ingame menu (Rice plugins only, UHLE not supported)
- Added: New default skin (thanks to DarkNior)
- Added: New uCodes (Star Wars - Shadows of the Empire, Perfect Dark, Wave Rave, Jet Force Gemini, Diddy Kong Racing) and smaller fixes from http://code.google.com/p/emu-1964/source/list (r1-r65). This actually upgrades RiceVideo6.1.1 to 6.1.2
- Added: uCode entry for Zelda Master Quest in 1964

http://www.xbox-scene.com/xbox1data/sep/...AkJVec.php
[Image: 1913820.png]
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