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Dokodemo Issho - Let's Gakkou! - UCJS10039
#1
Dokodemo Issho - Let's Gakkou! - UCJS10039
using r 2840
after the title screen the emulator pauses then click run and it crashes with a java error
here is the info log


Attached Files
.zip   log.zip (Size: 3.62 KB / Downloads: 111)
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#2
using r 2929
still no change
here is a compiler log


Attached Files
.zip   log.zip (Size: 631.86 KB / Downloads: 93)
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#3
using r 3076
still no change
here is a compiler log


Attached Files
.zip   log.zip (Size: 617.17 KB / Downloads: 87)
Reply
#4
using r 3369
still no change
here is a JpcspTrace log


Attached Files
.zip   log.zip (Size: 6.38 KB / Downloads: 78)
Reply
#5
r3574 same prolbem

ppsspp fix this issue in
https://github.com/hrydgard/ppsspp/pull/5581

More exactly

https://github.com/unknownbrackets/ppssp...dc9999c56a

Attach jpcsp and ppsspp log


Attached Files
.txt   JPCSPlog.txt (Size: 18.67 KB / Downloads: 59)
.txt   ppsspplog.txt (Size: 32 KB / Downloads: 60)
Reply
#6
(07-30-2014, 02:48 PM)sum2012 Wrote: r3574 same prolbem

ppsspp fix this issue in
https://github.com/hrydgard/ppsspp/pull/5581

More exactly

https://github.com/unknownbrackets/ppssp...dc9999c56a

Attach jpcsp and ppsspp log
Thank you for the hint!
sceFontGetFontInfoByIndexNumber has now been fixed in r3578. The fontIndex is the 3rd argument, not the 4th one.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
r3583

The game suck\slow fps in saving screen
   


Attached Files
.7z   profiler.7z (Size: 55.42 KB / Downloads: 82)
.txt   log.txt (Size: 29.13 KB / Downloads: 67)
Reply
#8
Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
The real psp of the drawSpeed do not high value
edit:
add compiler debug log:
add ppsspp log
(08-01-2014, 05:05 PM)gid15 Wrote:
Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.


Attached Files
.txt   JPCSPTracelog.txt (Size: 20.45 KB / Downloads: 59)
.7z   compilerdebuglog.7z (Size: 619.83 KB / Downloads: 78)
.txt   ppsspplog.txt (Size: 47.8 KB / Downloads: 58)
Reply
#10
(08-01-2014, 10:14 PM)sum2012 Wrote: The real psp of the drawSpeed do not high value
edit:
add compiler debug log:
add ppsspp log
(08-01-2014, 05:05 PM)gid15 Wrote:
Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.
I've disabled the handling of drawSpeed in r3595...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


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