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Puyo Puyo Fever - ULJM05007
#1
Puyo Puyo Fever - ULJM05007
using r 2832
goes ingame
no music but there is voices and sound fx
here is the info log


Attached Files Thumbnail(s)
               

.zip   log.zip (Size: 3.98 KB / Downloads: 83)
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#2
About the missing music:
Code:
23:15:09  INFO hle.IoFileMgrForUser - thread 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Track3/00_TITLE.at3 flags = 1 permissions = 00
23:15:09  INFO hle.sceAtrac3plus - thread 0 - hleAtracSetData atracID=0, buffer=0x096C5300, readSize=0x78450, bufferSize=0x78450, fileSize=0x78450
23:15:09  INFO      hle - thread 0 - Stereo AT3+ data could not be decoded by the external decoder
If you extract this file PSP_GAME/USRDIR/Track3/00_TITLE.at3, can it be played by SonicStage?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
no it doesn't play
SonicStage doesn't recognize .at3 files
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#4
(11-07-2012, 01:39 AM)nash67 Wrote: no it doesn't play
SonicStage doesn't recognize .at3 files
True, sorry. Does it play the oma file created under tmp?

Also, could you add the following lines to LogSettings.xml and update the INFO log?
Code:
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#5
no the oma files don't play in Sonicstage
here is the info log with the 2 added lines


Attached Files
.zip   log.zip (Size: 55.99 KB / Downloads: 83)
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#6
Code:
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/Track3/00_TITLE.at3
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoOpen assigned id = 0x3
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoRead(id=3,data=0x96c5300,size=0x1000) async=true
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - sceIoWaitAsync redirecting to hleIoWaitAsync
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoWaitAsync(id=3,res=0x9fe3a00) wait=true callbacks=false
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoRead(id=3,data=0x96c6300,size=0x77800) async=true
15:48:14  INFO hle.sceAtrac3plus - thread 0 - hleAtracSetData atracID=0, buffer=0x096C5300, readSize=0x78450, bufferSize=0x78450, fileSize=0x78450
15:48:14  INFO      hle - thread 0 - Stereo AT3+ data could not be decoded by the external decoder
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - sceIoPollAsync redirecting to hleIoWaitAsync
15:48:14 DEBUG hle.IoFileMgrForUser - thread 0 - hleIoWaitAsync(id=3,res=0x9fe3a20) wait=false callbacks=false
The game is reading only a part of the Atrac3 data before calling sceAtracSetData with a buffer for the complete data.
This strange behavior should be supported by r2838.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
using r 2838
it is fixed
the music plays now Smile
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