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Dream C Club Portable - ULJS00333
#11
(08-27-2013, 11:41 AM)gid15 Wrote:
(08-27-2013, 07:07 AM)nash67 Wrote: ok here is a JpcspTrace

Code:
15:01:33 user_main - sceUtilityScreenshotGetStatus = 0x5
Interesting, there is a new (unknown) status value...
Could you retest with r3381?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#12
R3383 black screen
Code:
90824 [user_main] WARN  vfs - ioIoctl 0x01020006 unsupported command, inlen=0, outlen=4
90824 [user_main] WARN  vfs - ioIoctl outdata:
0x09FFF490 00 00 00 00  >....<
90857 [user_main] WARN  vfs - ioIoctl 0x01020007 unsupported command, inlen=0, outlen=8
90858 [user_main] WARN  vfs - ioIoctl outdata:
0x09FFF4A0 00 00 00 00 00 00 00 00  >........<
edit:Add IoFileMgrForUser debug log


Attached Files
.txt   3383log.txt (Size: 18.59 KB / Downloads: 72)
.txt   3383IoFileMgrForUserdebuglog.txt (Size: 47.91 KB / Downloads: 77)
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#13
(09-19-2013, 08:05 PM)sum2012 Wrote: R3383 black screen
Code:
90824 [user_main] WARN  vfs - ioIoctl 0x01020006 unsupported command, inlen=0, outlen=4
90824 [user_main] WARN  vfs - ioIoctl outdata:
0x09FFF490 00 00 00 00  >....<
90857 [user_main] WARN  vfs - ioIoctl 0x01020007 unsupported command, inlen=0, outlen=8
90858 [user_main] WARN  vfs - ioIoctl outdata:
0x09FFF4A0 00 00 00 00 00 00 00 00  >........<
edit:Add IoFileMgrForUser debug log
I hope to have fixed this issue in r3388. Could you test it?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#14
Yes fixed,but need nash67 test save\load function.
(I don't know how to do it)


Attached Files
.txt   3388log.txt (Size: 89.5 KB / Downloads: 74)
Reply
#15
no problems with save/load
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#16
Then move to playable
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#17
Chars are quite blurry and pixelated without use of "Enable saving GE screen to textures instead of memory".
But when using that option there are some lines on the chars and they have quite a f**ked up shadow, as you can see in those two pictures
[Image: knzd.png]
[Image: xho.png]

couldn't fix it with stencils etc
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#18
Something got broken somewhere after 3391

The problem from the post above still persists and actually has gotten worse

The chars disappear above 2 times screen size(including full screen)
but I've found out what's the problem with "Enable Saving Screen to to textures instead of memory"

[Image: qxkw.png]
As you can see the char has now competely disappeared.

I also found out why the (for your informatione the image above is in 2 times screen size)

now look at this normal sized screen

[Image: yon8.png]
As you can see it looks great but of course it's kind of small

[Image: 62rh.th.png]
"click for zoom"
And this is in 3 times screen size or above(including fullscreen)
As you can see char and shadow disappeares from there on

So my guess is that the char disappears after screen times two and after screen times 3 the shadow is out of the windows as well

[Image: 4704.png]

A customs sized screen to prove my point, anything above 1 times screen size makes the char disappear and as you make it bigger the shadow disappear to the right until it's out of the window

here I have the pictures from r3391, where it was effed up but the chars didn't disappear at least

1 times screen size click for zoom
[Image: jh1r.th.png]
2 times screen size click for zoom
[Image: rgpr.th.png]
3 times screen size click for zoom
[Image: o3ja.th.png]
And a custom sized screen size
[Image: vyba.png]
As you cann see in here the char disappears to the left but it's in the middle in multiple times screen sizes( don't know why)

as comparison I've put here how it looks without
"Enable Saving Screen to to textures instead of memory"
[Image: qhii.th.png]
click for zoom as you can see without that hack it looks awful but the chars don't disappear in bigger screen sizes
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#19
@Herrod22:
Could you please check if the graphics became worse before or after r3408? Thanks!
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#20
(11-23-2013, 11:47 PM)Hykem Wrote: @Herrod22:
Could you please check if the graphics became worse before or after r3408? Thanks!

You mean checking where the graphics got even more f**ked up after r3391.

Sure I could do that sometime.

Atm I don't have the time to try 20 different revisions out.

Sometime in about half a week or so maybe.
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