This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ootake v2.37 Released
04-18-2010, 11:48 AM
Post: #1
Ootake v2.37 Released
PC Engine (TurboGrafx 16) emulator

Changes :
- The volume balance of the wave memory sound has been readjusted.
Especially, in the game with small volume ("Soldier Blade" etc.), I think
that tone quality improved.
- The entire volume balance has been readjusted.
- "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu.
Use it when you fine-tune it. (A large buffer improves tone quality.
However, the sound is delayed as the compensation. My recommendation is
"Buffer1664" for tone quality. Reduce the buffer gradually when you feel
the delay of the sound.
- The speed and timing were brought close to the movement of a real machine.
In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping (
generated by v2.36) was solved. In the start of "Chase H.Q.", the problem
that the screen has fallen into disorder by one frame (generated from
recent Ver) was solved.
- Additionally, a detailed part has been improved and corrected.

[Image: 1913820.png]
Find all posts by this user
Quote this message in a reply
Post Reply 

Forum Jump:

User(s) browsing this thread: 1 Guest(s)